To be honest, I felt a bit disappointed watching D4 reveal, because the gear system is far from innovative. The only amazing part is the new rune system, which is really groundbreaking: it’s combination of a condition and an effect (healing, buff, etc)
Why can’t we GO FURTHER on this way? Think about it: every affix on a gear can be considered an effect (a static one), so if we just turn all affixes (or part of them) into effect runes that are fixed on the gear, and choose the condition runes to be embedded into the sockets, we can get a CRAZILY VARIETY of conbination.
An example
First, You have a gear like this:
as*hole’s dagger
- 200 damage
+100 strength
+5% critical hit chance [socket: condition]
a condition rune like this can be embedded:
KO:
Freezing an enemy, you have [50%] chance to ____, lasting for [3] seconds
Finally you get:
as*hole’s dagger (socket embedded)
- 200 damage
+100 strength
Freezing an enemy, you have 50% chance to increase critical hit chance by 5%, lasting for 3 seconds
the most exciting part is: every affix on your every gear can be enhanced by a rune! (only if there is a socket, of course)
Legendary Gear
In fact, doing the same thing to a legendary gear is even more exciting:
The original legendary affix:
Your fireball launches 2 more projectiles [socket: condition]
You can pay a rune and change it into:
When your mana is above [80%], Your fireball launches [4] more projectiles.
The number in [ ] depends on the rune, something like: [4] is ordinary, and [8] is extremely rare
Moreover, we can add a new type [socket: functional], which can increase the [50%] chance or simply make the effect last longer.
See? You can build up your own gear, with whatever affix you like, and even forge a powerful legendary yourself.
Do you like it?