The only content you will need others for are world bosses.
But BY NO MEANS do you EVER have to enter a group.
You can still turn up to a world boss solo. There may be forced multiplayer but there definitely is no forced GROUPING. You can still play the entire game solo.
If you can afford a gaming pc that will be able to play D4 then you can probably afford the internet. Over half the world population is on the internet. There will very likely be a way you can turn the game to solo mode and not see others walking around but you will still have to connect online.
Preserving online play by making sure people don’t hack items into the game by being able to manipulate files offline, is the best thing to do for something that is primarily going to be a social online experience for most people.
Because this:
Is a fallacy.
If a game with good social and co-op elements and good pvp is made, people will play it.
The old school Diablo player base doesn’t care about any of this, they would be happy to have all the build freedom and solo focus in the world.
But the wider gaming audience, the people looking for ground-breaking games, true innovation that shakes up the market. A real next gen experience that takes everything we love about Diablo, single player RPGs, multiplayer RPGs, pvp games and pve solo grinding games and pushes the envelope is what people are really after. And what Blizzard should be aiming for.
This requires ignoring vocal minorities trying to stop Diablo from being able to be a social online experience and a robust, balanced pvp experience that lasts into every second of end game.
This requires sacrifice to solo players.
No offline mode to stop cheating.
Class identity and lower complexity to allow for a real social pve AND pvp experience to exist via GOOD BALANCE.
REALISTICALLY ACHIEVABLE BALANCE REQUIRES LOWER COMPLEXITY.
AND a satisfying solo experience because an ARPG should NOT be an MMO.
I know for sure some of the reasons I love building characters in Elden Ring and playing MOBA’s like Dota or LOL is because they are robust quasi mini versions of what Blizzard was never able to deliver on with World of Warcraft or Diablo. Immersion, social experience and pvp.
Blizz need to ignore all the Diablo players begging for solo play to trump online play when actually multiplayer social pve experiences and pvp games are by far the most popular among gamers as a whole. People are WAITING for AAA companies like Blizzard to bring the great experiences we get from these games into MMO’s and ARPG’s for long term RPG experiences we can play for lifetimes the same way we do Dark Souls for pve or MOBA’s for pvp.
It’s sad that we’ve waited so long for Blizzard to use all the resources they have to really make a truly amazing next generation game that understands modern gaming audiences but also has a vision on what a truly great game should be. This means not pleasing everyone. Casual players have had their fill for a long time with many games and solo players have also had many many games to sate them.
Making D4 a truly great social pve experience and having BADASS pvp while keeping the integrity of always being able to grind solo and leaning towards a more mature, intelligent, hardcore player base that can play games well and want something that can be mastered for years to come, should be the true vision for D4.
Please make D4 a truly amazing, innovative, social online pve experience and don’t drop the ball on PVP either I beg you.
We need some good (within reason and improving over time) balanced PVP modes like Invasions from Dark Souls or world pvp 1v1 encounters. And arena mode for 1v1s 2v2s and 3v3s.
Much love Blizz dev team and happy Monday.
Sending you my energy to complete the game