Avalon:
If a small fraction of the player base wants PvP, that should be in well defined zones. Letting higher level players going hostile on new players in the open world will not increase the player base. If some players want to kill each other just do it away from the larger players base, who do not want to be bothered with that nonsense.
As a Diablo 2 pvp fanatic; I agree with you on having pvp zones being placed away from pvers. The only ones I would want to see in the pvp zones are fellow pvpers whom I can engaged in combat with, rather than pvers who are forced to walk in the pvp zone.
As such I think pvp zones, if implemented, should be implemented as such:
Each region would have one pvp zone, so a total of five zones.
Each pvp zone is of a decent size, approximately the size of Diablo 2 act 1 Blood Moore area
Each pvp zone is located in an area that pve players would never need to go to or through.
As in pvp zones aren’t located near key pve areas (such as dungeon’s entrances, efficient pve farming spots, etc.) nor would key pve areas be located inside a pvp zone.
Each pvp zone shouldn’t overlap with routes that lead to key pve areas unless there are additional routes that players can take to avoid the pvp zone.
In short, the only players who should be in the pvp zone should be those who want to pvp or who don’t mind being attacked by other players. Players, who want to avoid pvp at all cost, should never need to venture through or to a pvp zone for whatever reason.
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