[D4 idea/suggestion] introduce/implement a Classification/Tag system for skills

I was talking about pure kill games, theres mostly focused on killing like Borderlands, Doom Eternal etc. But pure kill games are almost nonexistence.

There is no reason to not include a good story to your 99% killing stuff games like borderlands
If you don’t care, don’t listen to the dialogues
Diablo has always been lore driven and heavy in exploration

Dead Cells
Hades
Nuclear Throne
Rogue Legacy
And hundreds of others are focused entirely on murdering endless amounts of enemies.
Then you have looter shooters, normal shooters, bullet hell games etc.

Just because they sometimes have some excuse of a story (which most of them dont even have), it hardly means they are about the story.