Actually it will. I don’t know what video you saw, but it’s incorrect based on what the developers shown and told us.
Taken from:
Actually it will. I don’t know what video you saw, but it’s incorrect based on what the developers shown and told us.
Taken from:
Blizzard can’t make Diablo 100% multiplayer mandatory as that will make a large portion of Diablo fans mad. Diablo has always been a game where you can complete it from beginning to end and get the best gear all without needing any help.
The mmo like qualities they chose to implement in D4 don’t hinder that core player base. Half measures won’t make the extremists happy true but that is because extremists wont be happy unless they get 100% of what they want. I believe someone once said a compromise is where both parties are unhappy. If people don’t want to compromise then they can make their own game or play something else which is what they will end up doing anyway.
Diablo 4 Developer Update December 2022 on Youtube. They talk about the Codex of Power and Occultist (32:20 mins). They talk about reduced power (36:40 mins)
In that case, you misunderstood them. They said that the powers/aspects that you could earn via dungeon completion rolled lesser than the legendary items that you actually find while grinding. So if there’s an codex aspect that allowed a sorceress charge bolt to shoot two additional charge bolts, there could be a legendary item that’d allow the sorceress to instead shoot 3 or even 4 additional charge bolts.
So in short, legendary powers you obtained via the codex of power are generally lesser/weaker in comparison to the legendary powers you get from actual legendary items that you found while adventuring. However, when extracting the legendary power from a legendary item, it’s power/essence doesn’t decrease or weaken, it remains the same.
Them being a fact doesn’t mean you should directly facilitate them.
Which is a large part of what trading does. Even more so if, like with all ARPG’s, drop rates are reduced to compensate for the existence of trading. Thus increasing the value of bots to procure items.
Again, the problems trying to be solved by trading can also be solved in millions of other ways that doesn’t facilitate bots or making system upon system trying to make trading work.
I just watched it again and you are correct. Aspect powers earned via dungeons roll weakest stats for the power while extracted powers remain the same strength. My bad.
you want trading that will automatically bring the bots to get the items to trade
This doesn’t seem like it necessarily requires FREE trade though. If you have, say, trade of crafting materials and make sure you have sufficient access to crafting for augments of the loot you find, then you can make sure you can be ‘viable’ without necessarily needing free trade. I don’t necessarily think ALL trade is unnecessary, to be clear, just I understand why most good loot is often blocked from trading.
Social interaction is important, for sure.
I just… think a party-based action RPG with an open world and world bosses has a ton of opportunities for social interactions anyways, so I feel like the game has already accounted for that, hasn’t it?
That’s what salvaging and crafting is for, isn’t it? So you can make use of items you don’t need by crafting things to make your character better.
It feels like the problems you have are things they’ve already accounted for in their design to me. I’m still struggling to understand why trade specifically is so important that can’t be handled via other systems.
If you can’t eliminate botters and account sellers, there is no point in trying to slightly hinder them and eliminate trading all together. Besides you don’t have to pile system on top of system in order to make this work. It is actually not a difficult process in order to make trading work at all.
Eliminate trading and trying to come up with some round about way to make it better for the players will just result in the Diablo 3 effect of raining legendaries down on players. That will make the D2 players mad as a legendary should be legendary and not fairly common like in D2. On this point I agree with them even though I do like playing D3. Reason I like D3 is the meaty combat which D4 is adopting.
Let me ask you this. What benefits do you see in preventing trading? I would like to know your reasons as I have already stated mine in this post.
I put free trade in the title but it is conditional if you read the post. People are not going to be running around in full traded items the second they hit max level. As far as trading crafting materials go, we don’t even know what we will be able to craft with said crafting materials. No reason not to allow trading.
Yeah you can say that grouping up is social interaction but there has been many groups I have joined that don’t say a single word to each other. WoW has this problem and so does D3. Encouraging more social interactions such as trading will help develop a sense of community. Trading an item you don’t need to someone that does is a positive social interaction.
The return on salvaging an item is garbage. You dont even get enough materials back to make another item of the same quality. If I had an item that was good but instead had to salvage it instead of just giving it to another person, why not just let me give them the item? Isn’t restricting trading just a round about way in itself? Even then, I cant craft a legendary or rare for someone and give them it as a gift as I can only give them mid tier items which I am assuming just means blues and grays. That system is so ludicrous that it is insanely bad.
Tbh, both trading and Kadela are really bad. Neither should exist in the game.
I don’t disagree but then Diablo 4 is hardly a “social game”.
If the entire game can be played without getting help, it doesn’t seem unreasonable to want a game mode balanced around not trading especially since that’s not the same as no social interaction at all.
If one wants to limit trading there are a handful of ways to do that, and ones that I think are better than time gating being able to do it. I don’t, however, think it’s really going to be something that most players are satisfied with.
Either because it’s not full unlimited trading or because the game has trading at all.
You know D4 is already a compromise between trading and not trading. All I am asking for is that they make it the best compromise they can make it and let trading happen conditionally. It already does this but trading restrictions are way too limited. They can lift it a little more to make it actually something worth doing every once in a while.
If you hate Kadala, you must have hated Geed also in D2. Same thing essentially. Kadala at least requires a special currency verses Geed.
This is misinformation. You can trade any rare items. Those are going to be the most important trade items, since you can slap legedary aspects on them.
Free trade is the hot bed of boting, dupeing, hacking, scaming and 3rd oaty sites who want to make a liveing off of credit card warriors.
It’s a nice concept, but untill thre are a massive amount of D-bags, who don’t want to follow it’s rules, it’s better not to have trade at all.
That’s the choice of that group though. When I feel like being social, I am social in those groups. And people usually respond. Socialization is, and should be, a cooperative affair afterall.
Yes, that why I said this idea has the same problem Diablo 4 has in that it’s trying to do a compromise that largely nobody is going to like.
Other than that it seems like you’d still just be better off using one of the other limiting factors like making items bind on trade so they can only be traded once, or reducing the power of an item when you trade it.
Trading doesn’t really need a timegate or grind attached to it beyond the act of simply getting the thing you’re trading.
Yet, you’re here making a post trying to make it work. With suggestions like using gameplay as a currency (A system), making traded items worse (Another system), limiting trading to items of specific rarities (Yet another system).
Which, at best is a lot of work and at worst undermines the entire point of trading in the first place (If people can’t get good items with trade… Why even have trade?)
It doesn’t take a “Round about way” to make things better. You just set drop rates on things. Literally, just changing some numbers in the code.
Or implement one of a million different ways to let people target farm (Like bosses that drop certain item slots, a “Wishlist” feature that increases the likelyhood of a Legendary drop being a specific item/item slot, ability to salvage Legendaries into resources that can be used to craft or gamble for Legendaries etc)
Drop rates can be standardized so that SSF players are on an equal footing with people playing in parties and people who might have the desire/ability to trade.
Reduces the ease of bots to make a profit. Thus mitigating their abundance (Alleviating their stress on server load)
Better multiplayer experience with randoms (As you won’t possibly play with someone who simply traded for a meta build and started playing it)
Legendaries can feel legendary again because they will feel like an accomplishment to attain rather than something you could have just traded for after farming gold for a few hours…
Personally, I don’t care at all about an actual trade system as I only play SSF, with my biggest concern being about drop rates because games constantly reduce them to make trading a thing (Even PoE’s actual SSF mode still had regular abysmal drop rates for some reason)
However, I’ve yet to see an actual convincing reason as to what positive things trading actually provides that can’t be done in some other fashion without the negatives that trading innately has (Notably, how easily it can be abused by bots among other things)
I must have missed this announcement. Can you tell me what official reference that stated this? If that is the case and I can trade rares freely, that may eliminate half of my grievance of the trading system. And if Rares CAN be traded then the argument of botters increasing is false as most of the botters will mass sell rares over legendaries anyway. Rares have a higher return rate if you can imbue them with legendary powers. versus the extremely niche market of finding a suitable legendary you dont already possess to extract the essence or just use it outright.
You are right that it is up to the group whether they socially interact or not but I dont see it as any reason to prevent positive social interactions such as trading from occuring. There will always be a way to ignore people in D4 but there aren’t enough incentives currently to socially interact positively in D4 either.
Trading actually does need limiters to help limit the very thing that everyone in this post has been complaining about which is botting and gold selling. True you cant stop it but that doesn’t mean you cant limit it. Limiting trading is just going to make traders mad but lifting it a little and making it conditional should at least appease them to some degree.
I said trading doesn’t need a timegate or a grind attached to it. That’s not quite the same thing as saying it doesn’t need limiters.
Though frankly it doesn’t need limiters if you just have a no trading mode, and then everybody who doesn’t want what comes with it can just play the other game mode that doesn’t have that stuff.
Well this was my personal experience in the closed beta, but i can look up some official statements also i guess.
Well I mean, I can provide you with lots of valid reasons why trading is to be removed for legendary items, which is why I was asking what your reasons for having it were.
Which is the point of this post as I am advocating for players to trade good items. Just not the best items.
Increasing drop rates on loot tables is one thing but a wishlist feature is actually harder than just eliminating code off items that restrict their trade.
But they are not on equal footing though as some materials and items can only be obtained from World Bosses or PVP which is a group activity. In no world will solo play match group or cooperative play. All loot is standardized but you are forgetting about group buffs that increase the rewards and has nothing to do with trading.
This is why Blizzard stress tests their games for server load. Also you wont have issues regardless as there are only so many people that can populate any given world shard. Excess people get moved to a different server shard of the same world and doesn’t decrease performance.
That has literally never been an issue in any Diablo game ever. Even in a D3 game where you can just throw legendaries at someone doing high GRs, those players become effective with their gear if they have a meta build equipped. I have yet to see a meta build hinder or harm a play experience in group play.
You are not injecting legendaries into the system. Someone has to farm them and want to trade them in the first place. Even still, a base legendary is hardly worth concern when you have higher tiers of legendaries such as Ancient Legendaries and Primals. Also everyone will be running around with legendary essences on gear from the Codex of Power essentially making them legendary. So the base legendary items being tradable isn’t even as big of a deal as you are making it out to be.
Just because PoE does something like reduce drops rates because of trading doesn’t mean Blizzard will take the same approach. Also technically it isn’t a reduce in drop rates as an increase in drop rates with no trading. Still doesn’t mean you will get what you want. It just means that you may be luckier than normal but still may never see the drops you are after.