Cooperation and Competition may mesh at points, but what gets lost in the continued assumption people make about competition being mandatory is the notion that cooperation can’t exist without it.
If we follow the logic that world first raiders aren’t hurting anyone, we have to go back to my acknowledgment that they’re greedy and never satisfied. They want more raids as quickly as possible so they can keep doing the WF push for no other reason than bragging rights. We should all know that comes at the cost of resources that could go into other facets of the game. We should also know that not everyone can raid due scheduling conflicts, personal skill ceilings, handicaps, hardware limitations, social anxieties, and so on. This again circuits back to my notion that “content people can’t experience is not content worth developing.”
My conclusion is that competition in games where it is not required, whether it’s PvE or PvP, is actually hurting those games. I doubt the numbers of MMO populations being something like 5-15% clearing raid content when it’s current has changed much. That’s an 85-95% window of players who haven’t done the same. And sure, there are some that would never get to that point to try, but there are still enough who do hit max level, finish more basic dungeons, then realize “the real endgame” is cut off from them. Maybe not at first, but with enough exposure to the toxicity, elitism, raging, and other facets of the scene will make themselves known.
Given our mutual knowledge of XIV, you can’t just write, “Be nice!” in the rules and expect everyone to play along. People still troll. Unofficial communities arise to focus on harassing others or railing about how all the scrubs are ruining the game and that things could be saved if only Yoshi-P would listen to their neverending demands of exclusivity. I’d argue this happens because the game is still coded to allow it because that notion of competition (and exclusivity) exceeds the gravity of cooperative elements that are present. It’s not about “what’s good for the community” it’s “what’s good for me and my friends” in practice. In effect, we get tribalism because content was configured around the notion of 4/8/24-man groups and literally no other combos greater or smaller. Point out you want meaningful solo content or that you don’t want to put up with PUG chicanery and you’re blasted by those selfsame blowhards that want to control how others acquire things.
In general, I do feel like Diablo has crossed similar lines relative to group meta in D3 and virtually mandatory trading in D2 (SSF generally violating my 10 hour rule even someone wants to say it’s still possible to get things). So, it is again why I push for RNG mitigation what parity can be acquired between play styles. Playing solo should never be interpreted as the individual never wanting to be cooperative, either, as a trap people try to spring with the “massively multiplayer” part of MMO. It just means at that point in time, they want to be able to do their own thing to better themselves so when they do want to play with others, they will bring more to the table. Cooperation also exists in levels beyond partying, being in the same guild/clan/etc., or even chatting in a channel. That depth, however, relies on other features within the game itself.
“Games die if there’s no competition!” is the lie people who want it want us to believe is true. No, games die when content grows old, new content isn’t added, and/or it’s inaccessible. Service getting pulled has its moments, too, but that’s usually a direct result of the casuals being chased off by pandering too much to that 5-15%. So, while Diablo may not have the same varied content demands of an MMO, it still doesn’t mean you can just phone it in expecting what worked 10-20 years ago to work now. The only competition that matters in gaming is for our time between products, and obliging the wants of the masses does not mean the dumbed down garbage doomsaying our competitive cohorts just love to parrot when their position of self-assumed content overlords is threatened. And I get that some may have a hard time shaking that programming, especially when surrounded by others that still buy in. Gaming is still mired in elements of toxic masculinity, after all. Some may generalize the process as growing up or realizing that something is indeed just a game. The details will differ between games, after all. I’d say some also need to realize that hyper-focusing on competitions that do not matter in the digital sphere will distract us from those we should be focusing on in reality, but that’s a minefield of “Keep politics out of my gaming!” that I’m not in the mood to traverse today.