D4 End game PVP

I know, this is a theoretical discussion after all. Just saying a game I want to play for the PvE wont get a sale if PvP at any time is mandatory.

Any interaction with another player for any reason should be entirely optional. So far, that appears to be the case.

Yeah, thereā€™s been no changes to that. I just tend to repeat my requests in discussions like this. Itā€™s just in case if someone new sees my comment and think that for some reason I want mandatory pvp.

I imagine and actually hope so. Too many small Fields of Hatred spread out across Sanctuary would simply see a number of them not being used and/or they get in the way of player travel. However having a smaller numbered of fields (like one for each region) that are a decent size would allow for each field to retain noticable amount of pvp players in it. That is of course assuming that there isnā€™t a field that noticably better than the rest in terms of map layout, or types of enemies or enviroument hazards that players would have to deal with.

Yeah, Iā€™m expecting that and in some ways looking forward to it (even though Iā€™d likely get jumped and kill plenty of times myself). But having the chance of turning the tables on arrogant foes is one reason I kept pvping in D2 despite the griefers that tended to show up.

Thatā€™s why Dusty posted his ideas. As you say D4 world will be expanded no matter what, so itā€™s perfectly conceivable that more PvP modes will be added eventually, for those who like it. The others will get what they want anyway.

I understand what he meant, itā€™s the ā€œwork only on what I likeā€ mentality that Iā€™m pointing at. Something we see far too much on this forum imoā€¦
Of course heā€™s right not to like PvP, but just let a few crumbs for those who do, it wonā€™t impact your new pve content as much as you think.

Iā€™m not a huge fan of PvP by the way, but it can be a nice derivative from time to time so Iā€™d prefer it to be well made. Like you say, brawling is just bogus to say the least.

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Honestly itā€™s fun in Immortal, so I can imagine it in a full-scale PC Diablo game.

As far as the history of PvP in Diablo games it has always been a side dish compared to the PvE. Sure there are plenty that like doing it in D2. But to be honest there isnā€™t much PvP in D2. D2 PvP is player chosen instead of dev designed on how it works and the rules.

I think the reason is because the games have been primarily focused on the campaign. Your character becoming the hero of sanctuary. Kind of hard to imagine a character that is a hero of sanctuary kicking the snot out of other heroes.

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Or kicking the snot out of noobs, ā€œlook what I just did man I am so good.ā€ In D4 it could be like 12 on 1 It will not be fair they said. I wonder how the tough talkers on the forum will deal with 12 ā€œprosā€ on them. It will be more like ā€œgive us all of your shardā€™s buckwheat.ā€ and ā€œgo back to the forum and tell everyone how good you are.ā€

In that case hit and run tactics would be the most ideal way of handling them. Fields of Hatred are pretty much areas where everyone will be hostile with one another, the only possible exception to this is if youā€™re in a party (which only goes up to 4 players). So in the case that a person is getting attacked by 12 other players, if that player play their cards right, they could have those 12 players damage and/or kill each other (friendly fire) with their own attacks.

Of course, thatā€™s easier said than done, as thereā€™s far too many variables to deal with. But that would be at least one way I would handle that situation.

It could be a case of the last one standing, kill the person with the shards he is now out of it and hope you can survive, or you lose them to the next one and so on. I wonder if the field will be locked with a set number of players so you do not have a never-ending stream of people jumping in that would be nuts. Maybe have it so when the first player tries to purify the shards the first 4, 6 or 8 in the field are the only ones that can go at it.

This isnā€™t WoW or any other such game, stop trying to force PvP into the Diablo franchise. Go play another game, if you want PvP. There are plenty out there. Pick one and have fun.

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Pvp sucked in wow too, at least when I used to play.

So many times we had to suffer pve nerfs because of pvp crybabiesā€¦ Many of those players thought of themselves as if they were ā€œprosā€ too :rofl::joy::rofl:

Yeah, tell me about it. I remember the start of WoW PvP in vanilla. This was a time when twinks didnā€™t exist. The gear you had was from crafting, quests, and the occasional dungeon run or two. You really had to work for it in the battlegrounds.

Also, in the beginning when everyone was poor, no one had a mount at level 60. Later on, if a few here and there di, it was the slow mount. Once 60s had their fast mounts and 40s had their slow mounts, the battleground mechanics changed.

Of course, soon to follow, was the twink. But, at least in the beginning, it was the 60s. Okay, fine, understandable. Sucks, but I can deal with it, and at least there are still the lower levels. Then you started seeing them in the 50s and soon the 40s. Again, a pain, but at least there were the ā€˜otherā€™ lower levels.

That was until you started seeing the WC, Stocks, DM (when it was Dead Mines, later turned into Dire Maul and mines became VC for Van Cleef), and RFC geared ā€˜twinks.ā€™ Of course, the final straw was enchanted weapons and armor and that dang Noggenfogger potion.

That was the battlegrounds for a while. PvP sets, items, armor, and weapons were seen here and there, but it was mainly BiS dungeon, craft, and quest gear. It sucked for many people too, because there would always be THAT ONE player that would show up over and over again and you just knew the game was lost. Okay, /afk and Iā€™ll take the debuff and wait for next matchā€¦ AT THE ACTUAL PORTAL!!!

Then the QQ ran supreme. There were cross servers and PvP gear, the PvP gear was no more and it was PvE gear, then more QQ, the PvP gear was back, so on and so forth.

The token system for each battleground was removed and it was all about honor points, or sone such water downed system. People QQā€™d about the PvP titles and they were taken away, that lead to the other players QQā€™ing because they couldnā€™t get or improve their title.

Then Arena showed up and less and less people were in battlegrounds. So there was even MOAR QQ, now enters the LFG tool not just for dungeons, but for battlegrounds too. That was a QQfest all on its own.


Yeah, lets leave PvP out of Diablo, PLEASE. I donā€™t want to see, hear, and go through that nonsense all over again. Crybabies ruin everything.

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Yeah, balance is not really a thing in such games, at least for one on one scenarios and I imagine the same will be true for D4. Some classes will hold a definite edge towards others, and thatā€™s not even factoring in gear discrepancies.

I really only enjoy ā€œPvPā€ in FPS games, where basically everything falls down on individual skill.

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Not many. Just like those that played D2 inline and think they were a majority, PvPers in D2 were a smaller minority. PvP in general, across PvE ce tered games tops out at about 15% of players.

Enough to add it to the game. Is there enough PvPers to warrant massive spending to make a plethora of modes to match PvR endgame? Probably not.

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Yes! I remember all of that. How many times were fear abilities and will of the forsaken nerfed in vanilla? Then they had to give the trinkets so everybody could use what wotf was for. Then the trinkets had to be adjusted and balanced with the undead ability over and over again.

Then people cried about the human ability to see stealth easier, but that wasnā€™t nerfed into the ground like wotf was so people cried that was unfair. And on and on and on.

I also remember people deliberately gaming the system so that players could get that high warlord title without legitimately earning it, having both factions collaborating so they can win and lose when theyā€™re supposed to and bypass the system.

Unless the game is specifically designed for fair competitive pvp where that is the core purpose of the game, itā€™s going suck.

Every other game where pvp is tacked on as an extra activity, it drags everything else down to itā€™s garbage level. The most toxic players in every one of those games are the pvp players.

Nobody seems to complain when the single player campaign thatā€™s added to a game like cod sucks and is treated like an afterthought because that was never the core gameplay. How come so many people complain when itā€™s the other way around?

Fields is hatred or whatever the pvp zone is going to be called in D4 should really be treated with the same level of care as brawling in D3 was. Maybe gate a couple cosmetics behind it and then forget about it forever afterwards. That would be ideal.

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Mostly for good reason. BG queues were atrocious, especially on imbalanced servers. Cross server queues were a godsend in that area. Not needing to be at the portal was also a godsend. Being abke to actually play the game while waiting on hour long queues was great.

People didnā€™t complain over titles, they complained over the sheer amount of cheating that was required to gain the high ranks. By cheating, I mean the account sharing and botting. Iā€™m sure there may have been a few legitimate High Warlords, but we all knew what was really going on.

And youā€™re welcome. I was the Tauren Warrior in raid gear destroying Alliance in PvP back in the day. It was glorious and the tears were great sustenance.

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All pvp activities should take place in restricted areas, such as Fields of Hatred, makeing any activity optional to visit. And yes the devs should concentrate more on the pve part, but if PvP becomes popular enough, i donā€™t see why couldnā€™t they some times add something new to it.

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No. PVP has never been successful in an APRG game. Why? Wrong genre. For PVP to be viable all mechanics, perks, skills, items, everything must be completely reworked from the very ground. Basically youā€™ll get 2 different games inside 1 game. They will never do this in D4 and thatā€™s why I guarantee that D4 pvp will be dead right on the start.

Wow classic launched.

9/10 servers became world pvp servers. Old school Blizzard fans love pvp. Diablo Immortal has a huge pvp population.

The most popular games on the planet are pvp games. The steam charts are 90% pvp games. And that doesnā€™t include the stats for LOL, Fortnight, COD, Tarkov, Valorant etc.

You think D4 wonā€™t have players that come from the most popular games on the planet? You really think D4 with the player numbers itā€™s trying to hit, shouldnā€™t appeal to the largest player bases and most played, most fun, most popular games that already exist?

It wouldnā€™t be a very modern experience to not put a lot of effort into developing what happens to be BY FAR the most popular type of gaming on the entire planet. PVP.

There are plenty of rationale developers at Blizzard. They definitely wonā€™t be listening to people that have proven all their comments are toxic troll comments.

Itā€™s funny how people like this actually think they are going to have an affect on the game.

Diablo 4 is not trying to be a single player game. Itā€™s trying to be a ground-breaking, innovative, modern, ONLINE SOCIAL gaming experience that wants to last for years.

Online play has only 2 flavours. Co-op and pvp. I donā€™t think a modern game trying to reach the player numbers Blizzard wants to, can survive on co-op alone with a tacked on pvp experience that leaves a bad taste in pvp players mouth, and forces them to leave the game because pvp is not developed properly.

And would they even be hard to develop? Invasions, World pvp and duel requests requires zero maps to be created, just systems to be implemented for matchmaking and spawning people in. Itā€™s actually a really small amount of dev time compared to any other type of pve or pvp, but would create hundreds to thousands of hours gameplay for each player.

Arena would only require small maps. And Invasions could go a long way to balancing pvp before ranked arena was launched, with everyone expecting that Invasions are much more random when it comes to matchmaking gear level and skill level. I hate hidden mmr systems for pvp like this, it should be truly random.

The amount of dev time required for Invasions, World pvp toggle and duel requests, Arena mode, would actually be really low in the grand scheme of things.

I fully expect pvp like this to be fully developed and fleshed out.

Oh and devs did already say that they were working on more pvp, that they favoured pve/pvp modes and were just trying to find modes that they liked.

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I fully expect pvp like this to be fully developed and fleshed out.

I think you should just go and play some pvp-oriented game instead. Diablo is not about pvp, never been and will never be.

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