Generally doesn’t mean always.
That won’t be the case in D4 thus the thread.
It doesn’t “fly” according to Diablo lore. See this post.
Generally doesn’t mean always.
That won’t be the case in D4 thus the thread.
It doesn’t “fly” according to Diablo lore. See this post.
Generally means you should have a good reason for going against it.
XCOM has a very slow pace of combat because it’s meant to emphasize the tactical thinking. They also make the game turn based to further drive that point home. It’s a tactical strategy game, and was designed as such in every aspect of the game.
Taking an action RPG and making it that level of slow combat is how you make a terrible game.
Well this is just made up BS.
From what I saw from D4 gameplay videos until now the combat pace is slow and with a 3x11 inventory there will be more action in town than during combat.
If you think D4 combat is fast paced I suggest you compare it with D3’s Rifts or PoE’s maps. D4 combat is 4-5 times slower than these. D4 inventory is a little larger than D3’s so the action in town will be the same.
What we’d get in D4 then is higher speed/pace in town than during combat. And I don’t like this. It would make me feel like a scavenger/trader, not a hero from Sanctuary.
I want consistency regarding combat and non-combat gameplay.
Non-combat gameplay includes:
I’d say I’d tolerate only crafting to have a slower pace since this is an activity that is logically to feel slower (when the player tinkers stuff).
I believe to make it travel through the ether for kilometers or ethereal nanometers, one must have been pretty omni potent. Some entity like that sure can open a portal in the middle of high heavens too just because he/she can… Hmm… Say, can you telekinesis yourself in the middle of town for instant town portal? No? That would be overpowered.
This is actually teleporting yourself, which every hero can do while possessing Enigma.
I’d say regarding manipulating the Ether, the skill is:
Teleporting inanimate object (aka telekinesis) < Teleporting yourself < Teleporting someone else < Mass teleporting lots of folks
Win-win for everyone. Free cheat death by telekinesis yourself back to town. Please collect $200 as you pass.
My point is more that selling stuff in town is extremely slow paced unless you’re spam clicking for basically no reason at all and treating selling stuff like a speed runner would play a game.
The combat I saw isn’t slower than that. It would kill any interest I had in the game if it was that slow.
There’s also no real reason to think that Telekinesis can be used over large distances without line of sight to the target.
Telekinesis can be used as an attack and while it doesn’t do a lot of damage, there would be basically no defense against it if you could just spam it on somebody 10km away from you.
Even teleport shouldn’t be usable over long distances as otherwise we’d have no need of the town portal system which in lore utilizes an ancient gateway system that we can only tap into but we don’t know how to make permanent gateways.
Lore-wise saying either of this abilities can work up to several kilometers away causes a lot of issues for the game setting.
and if the OP cares about immersion half as much as he claims, it should be off the table.
Well, telekinesis won’t be used for non-items so I don’t see a problem from lore pov.
But that is EXACTLY what players do in D3 with such huge inventory. D4’s inventory is even bigger. I am glad you agree now that this has to change.
Players do it because they just want to spam click, not because it’s required.
Any junk loot you have in Diablo 3 gets salvaged, and the game has a “salvage all” button that only needs to be clicked once.
Something isn’t fast paced just because I clicked 5000 times when I only needed to click 10.
Not true. Diablo lore allows for that.
The Ether (a.k.a. the ethereal realm or aether) is a realm separate from the physical plane.
5000 or 10 - both are fast paced as long as there isn’t a conscious decision and you are spamming a button mindlessly.
The same with combat - as long as I can use any of my skills to insta-kill the mobs it’s a fast paced activity no matter if the mobs are 10k all dancing on my screen with their pants off or a single ghoul crawling with the speed of a turtle.
Interesting ideas OP, but this is an aRPG focused on gear for progression. Your ideas would be better in something like Pillars of Eternity, or some old school RPG. I’d actually approve of them in those instances. But, for a fast paced game (even only as fast as D2) it would simply kill the game play.
D4 isn’t a fast paced game. Do I have to link the Rogue gameplay here so that you all compare it with PoE for example?
I have watched it. Our opinions on what is fast or not differ. To me it is absolutely a fast paced game.
How do you know? Did you, by any chance, tried to play the fully released D:IV? Did you engage in the D:IV endgame activities already? Oh right, you’re just making stuff up, as usual…
Hey, it was fine back in Diablo 3.
Yeah, when Diablo opened a portal to high heavens when he consumed the soulstone.
That doesn’t mean magic caster doesn’t have to keep eyesight while casting the targeted end point or whatever. This sorta “automated move to stash” might happen by the help of familiars but if we’re talking about moving huge chunks of metal with mind power, perhaps… We’re going a bit overboard? It’s a loot picking game and you want to skip this entirely I guess. That’s where we go overboard, we can always play an overpowered character and enjoy that.
Oh, boy, do we have to go through this?
Okay…
Tell me how you rate the two paces of these combats:
No. I want the player to make conscious decisions what loot to pick leading to less scavenging and follow-up trading in town.
Its because you’re delusional.
Dude go back to your cave.
Those are both fast paced in my opinion. You do have the IQ to understand what the word opinion means correct?
Slow paced to me is Baldurs Gate 2. Neverwinter Nights, Planescape: Torment. All of which your ideas would work with
Not what I’m referring to.
I’m talking about how if it were possible to use those abilities at that range and without line of sight a lot of other things in the setting would start making no sense, like why we even need the town portal system if we can teleport anything and everything to precise locations over massive distances.
10 clicks is the random number I made up for assuming the player actually is only making the clicks they need and not just mindlessly spamming it.
Selling a single item is 1 action, even if you clicked 5000 times to do it.
I’m not suggesting that Diablo 4 let you do this. There’s a lot of ground to cover between this and painfully slow combat.
I do hope D4 ends up slow paced. But you sure cant judge from that video. I am pretty sure you can find similarly paced videos of D3 promo material.
If anything, D4 looks fast paced so far. It doesnt particularly seem like it matters what the rogue does. Could randomly place your face on your keyboard and click abilities that way, and the video would look similar. Sadly.
The amount of attacks per second seems okay, much better than D3 at least. But the tactics? Not seeing that at all.