D4 classes should have been new and unique

The druid had the best crowd reaction on the blizzcon

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Half Undead Cleric.

He blessed only half his body before contaminating himself with the plague of the dead and kept consciousness, or part of it.

It heals allies, but can also heal enemies, it will depend on the mood of the player. And he can also utilize a zombie’s abilities such as slow walking, being slow, and dying if he uses healing on himself.

I think it would be a good one, but it needs some tweaking.


Telepaths.

There is already a prediction of the use of telepathy and telekinesis in D2, both in assassin and sorceress.

She would use group control skills, mental mastery, throwing, crushing, levitation, illusion, mental impacts, mental waves, psionic shields, psionic armor, increased ally and self attributes, moving groups of monsters with precision, deflecting and rebounding projectiles, copying skills from others.

The main equipment would be a helmet that would increase skills, weapons would float and attack at long range even if they were melee weapons.

It would be nice.


Metahumans.

They are humanity’s reaction to demons, angels, and nephalens, after the gates of heaven close and humanity feels abandoned.

They are the result of experiments with demons and humans, scientists and occultists who have discovered how to extract the demonic essence and insert it into humans to awaken their demonic sides.
With training they can summon demonic hordes, can turn body parts into weapons, increase their elemental resistances, can read and master ancient spells easily, are proficient in close combat, do not need to mount because they become fast and strong demons, have weapons embedded in the bodies and can alter body composition in battles.

The main equipment is the spiked claws and the spiky armor.

He attacks by throwing himself towards the enemy, passing through it and dealing damage in the process.


Sealing master.

He exists for one reason: He wants to send all the destabilizers of the sanctuary to Limbo, where he draws his strength and where Leviathan is.

He is, of course, a sealing master, can mark areas with seals, surprise enemies with quick teleports, explosions, position reversals, immobilizations, slowness, chains, throws, and can also open portals for short periods of time and bring from Limbo to the battlefield creatures, weather effects, and other things.

The sealing master uses scrolls in one hand and a brush in the other.

Medium-range magical attacks, consist of floating symbols that hit enemies.


Light knight

After the events of Diablo 3, the sky was fractured, the Crystal Arch was damaged and many pieces fell from the sky.

Humans who came in contact with the crystals died, but some created a connection with the sky, managing to feel and subtract power from the Crystal Arch even with the gates of heaven closed.

These humans can bless their own weapons and shields, they can materialize heavenly armor, invoke holy light and holy fire in various forms. Their mere presence on the battlefield grants bonuses to allies and damage to enemies, their maximum power being achieved when they use all their energy to the benefit of the entire team (or, if alone, in itself), but within a relatively high recovery.

The equipment is the sword and the shield, but also the halos.


Haunt.

After Maltael’s defeat souls have been released and are wandering in the Sanctuary. In the Sanctuary there are mystical places, cursed places and blessed places, these places have a connection with the world of the dead, and the dead feel it.

There is a place where souls can, for a short time, materialize into an artificial body, but the excess of souls during the materialization process has broken the place and created a being that is the fusion of thousands of human souls thirsty for revenge, souls want the end of heaven and hell.

It is a warrior who uses spiritual energy to attack with bursts of energy, with spiritual arrows, releasing the legion of souls within him. He keeps himself in battle by converting enemy souls into energy, and defends himself by reducing enemy damage.

He can possess other units, amplifying his power and gaining new abilities, can also split into dozens of souls and attack massively.

The main equipment is the soul jar, which channels their skills making them less diffuse and more accurate.


Herbmancer.

Raised in the southern marshes, where the first necromancers sprang from, herbmancers, averse to the use of human or demonic souls, specialized in using plants, insects, and some animals as a source of power.

They can summon plants and animals using only a few dead seed pieces of bones, gradually subtracting the surrounding life energy to accumulate it and use in their spells.

Summons poisonous vines, bushed trees, throws thorns, carnivorous plants, ferocious panthers, giant snakes. It uses tree bark, fur and scales as armor, can defend itself using walls of earth, stones, twigs, lianas and the like.

The main equipment is rings and crutches that hold essences, bones and seeds of the most powerful creatures in the swamp.


Blue knight

Born on an island off the coast of Scosglen, the Blue Knight specializes in the use of ice in combat.

It can use air humidity to create ice crystals and attack, use water to create weapons, create slippery places, thorny places, freeze the blood of opponents, stiffen its limbs by manipulating their body fluids (such as sweat), surround their weapons with Sharp ice increases efficiency, creates water and ice clones, launches gusts of water, water shots, fog, water and ice prisons, among others.

The equipment is the saber and the gourd where it holds special waters that have different effects.

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Disagree,

The world of Sanctuary is well populated with many different types of people already (and broken down into classes for heroes already) which is why the classes need to stay the same and not be added to, changed , etc. Keep Diablo as it should be with the classes we have grown up with.

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People in sanctuary can’t learn new things, Discover new things, try new things? Sheesh

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… you say that but the only classes that are in multiple games are barb and necro in both D2 and D3. Out of the 15 classes so far having only 2 are repeated, which suggests that D4 should have new classes to follow the diablo trend.

Personally though, I believe keeping the old classes is more a marketing gimmick to help sell the game rather than any “lore” reason behind it.

1 Like

There are lots of fun posts on this topic. I love some good theory crafting on some new class types!

Unfortunately since there are going to be very few classes at D4 launch blizzard is going to play it too safe, and avoid new classes.

I think the following classes sound fun/interesting and may fit into sanctuaries lore:
Witch/occultist, Hellion/succubus, Jester/trickster,light-touched/Solar striker, treasure-hunter / Grave digger.

Someone has put a lot of thought into the jester class and thought i’d post a link to his under-viewed post:
SethMD’s detailed D3 Jester class idea

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My idea for a class was a Rogue. They would use Adrenaline as their resource, generated by dealing damage and killing enemies, and increases all damage they deal the higher it is, but constantly decays. They would have a set of skills that consume all adrenaline and deal more damage for each point of adrenaline consumed. So you would build up adrenaline killing trash then one shot elites.

Rouge was the primary archer from Diablo 1 and lore was created for them in D2. Although I have no problems with new classes, you should use a different name.

Or make them come back like the sorc and the Barb and the druid

Brutalizer

This class is a variation of the Barbs that specializes only in slow weapons, the slower the weapon and the more prepared for the attack the more accurate and stronger the attack will be.

Brutalizer skills are activated between attacks, the longer the interval, the stronger it will be. The Brutalizer can gain resistance and even become immune, can suck enemies to the point of impact, can increase their attributes in proportion to the slowness of the attack, can increase the size of the attack, can heal, can pin enemies to the ground, can hurl enemies away or bounce them to the ground.

Their weapons are huge, made of stones, metals, they can be big sledgehammers, mangroves, maces, big gloves.

Sounds more like a skilltree from the barb, than a class

If this becomes the MMO-esque arpg it looks like it will become and is successful with a long term financial model to bring in constant revenue, I think we’ll see MANY classes over the years be added. There could easily end up being 10+ classes overall if this game is a complete success.

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Agreed. They need to bring in mechs because who doesn’t like mechs?

Or bring in classes from warhammer.

The fisherman.

During peacetime, before the events of Diablo 1, the horadrin ceased to search for the infernal evils that plagued the Sanctuary and went to live peacefully, but some of them did not abandon the mystical arts and adapted these skills to everyday activities, and these skills were passed from generation to generation.

With the return of the infernal evils to the Sanctuary the Fisherman had to use adapt these skills to defend his tribe, he produced several different hooks using the ancient horadrin weapons, produced his
fishing lines from ancient blessed fabrics and metals, and the fishing rod is made of no longer used weapon handles.

Fisherman’s skills can hook enemies’ attributes causing damage proportional to hooked and withdrawn attribute, can hook and spin enemy causing damage to surrounding enemies, can use multiple lines and injure multiple enemies, can hit with fishing rod, can wrap enemies in the fishing line and then pull the pinecone hard by smashing the enemies, you can hook the enemy and pin the fishing rod to the ground to gather enemies in the same place, you can use fisherman’s story to provoke the enemies, etc.

His equipment is the fishing rod, fish hook and the line.

Edit: It can also catch the enemy running off and dragging the enemy causing damage.

“WE NEED MORE SCANTILY CLAD MUSCLEMEN, and bear-people, but no pandas, thats been bamboo’d to death” *one year after d4 release, “and now the class youve all been waiting for: 4HEADED PANDAS!!!” *sound of crickets

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Instead of new classes, how about subclasses like many games (like Grim Dawn, PoE)

Barb can turned into Bersesker (high attack speed, blood lust etc), Jaggernant (big destruction, high movement speed), Battlemaster (war cry, team support, tactics)

Paladin can be turned to Crusader (holy attack tanky), Guardian (heal, protection), etc

Ranger can be turned into Demon hunter, assassin, etc

Necomancer can be turned into Dark Knight (melee focus), etc

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As much as I want to see new things, I think classes are one of the places where it is good to be a bit conservative. They show the lore of the game they are part of. We know what a barb or an assassin is in the Diablo universe.
Of course, each new game should give a somewhat new take on the classes, but it is fine to have the classic trademarks be there too.

I’m a bit confused about the lore direction of D4, will the new heros be nephalem? If not, then how do they justify barbarians sometimes being nephalem and sometimes not being nephalem? Wasn’t the barbarian in D3 the last of the barbarians? Or are all heros in sanctuary nephalem?

If anyone can be a hero, then any class is compatible with the lore, but if only people with the correct bloodline can be heros, then perhaps the gifts that make someone a hero are herditary and lock you into a specific class.

I like the idea of the heros being ordinary people that became exceptional adventurers. The idea of being a god-like hero is hopefully not the direction they are aiming for with D4.

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I wouldn’t mind a Rogue that has the option to go archer or dual-wield daggers.

The devs said that they will introduce more classes with expansions .