4K Poster
https://i.ibb.co/wZW22WGW/s85-revive-elites.jpg
Grok Imagine Video Clip
https://youtu.be/9pERngHQ33I
D3 Planner
https://maxroll.gg/d3/d3planner/97402500
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Mask of Scarlet Death
Legendary Helm
Revive raises corpses as charmed enemies.
Highest ranking revived creatures eclipse the others.
Each Corpse you consume may cast Revive instead.
Over Crit Chance becomes increased Crit Damage.
Bones of Rathma
6 Pieces Set
(2) Set:
… your revived creatures no longer expire.
Explainer
- Fantasy: 10 { Unique, Rare, Champion } Revived Creatures that scale with GR
- Description: Unleash the power of Revive by raising the full corpse (stats, skills)
- Gameplay: Devour. Only the strongest Corpses are revived. When revived, they get the both tags: Revived creature + Charmed enemy
- Best attributes: CDR, Knockback chance, increased damage from all sources
- Revive raises corpses as charmed enemies: Instead of raising non-elite minions that scale with your primary stats / IAS / Crit Chance / Crit Damage, Revive now raises the exact creature corresponding to the corpse, which scales with the GR level and which can be an elite, as a charmed creature, so the player has to be creative to increase its damage further. Indeed, charmed enemies do not scale with player’s { stats, other skills, damage } and they are not pets nor minions, nor party. To increase damage dealt, player must find a way to apply debuff on enemies.
- Highest ranking revived creatures eclipse the others:
- Unique (Purple) > Rare (Yellow) > Champion (Blue) > Normal (White)
- 1 Unique = 2.5 Rares
- 1 Rare = 2 Champions
- 1 Champion = 2 Normals
- Only the most powerful revived creatures are kept in your pool of revived creatures. The condition for a corpse to join the pool is that this corpse is better than the weakest of the creatures you currently have in your pool, at least in terms of ranking. Corpses that cannot join the pool are left untouched, meaning they remain corpses and are not consumed by Revive
- Unique (Purple) > Rare (Yellow) > Champion (Blue) > Normal (White)
- Each Corpse you consume may cast Revive instead: If the corpse can join the pool of revived creatures (a place is available given the priorities), then it is revived. Otherwise, it is devoured. This fixes the conflict between Devour and Revive. This effect is somehow similar to the Pestilence 2p bonus, but with Revive.
- Over Crit Chance becomes increased Crit Damage: When Brittle Touch is used with Iceblink, and target has over 100% Crit Chance, then the excess is applied as increased Crit Damage
- Charmed enemy killed: Sheds a corpse, so you can revive it. So even if a precious Unique revived creature dies, the player can raise it again. Useful against Rift Guardian.
- No Minion: Deactivates Rathma 6p, Thorns, Tasker & Theo, Scent of Blood, Nayr, Funerary, Krysbin, CoE,…etc.
- Efficacious Toxin: 10% increased damage on enemies. x1.1
- IceBlink: 10% increased damage on enemies. x1.1
- Oblation: 20% increased damage for revived creatures.
Applies to revived creatures instead of minions. x1.2 - Strongarm Bracers: 30% increased damage if target suffers knockback (weapon, bracers). x 1.3
- Brittle touch: 100% Crit Chance on enemies. Crit multiplier depends on the revived creature
- Land of the Dead: Use it at GR start
- Obsidian, Enforcer, Risen Dead, Voracious, Invigoration, Thy Flesh, Blood is Power, Gogok, In-geom, Messerschmidt, Leoric’s Crown, Captain Crimson, Flawless Royal Diamond in helm, CDR on every piece: Perma LotD to enable Perma Brittle Touch, and ultimately IceBlink over Crit
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Inspiration
Current Revive mechanics on Reddit:
Revive minions scale with Primary Stat
https://www.reddit.com/r/Diablo3Necromancers/comments/bgkafv/revive_damage_numbers_theory_craft/
That’s why they do not scale.