(D3) Ingame Partyfinder

All i want 4 Christmas is an ingame partyfinder like D:I.
Super Fast, super easy, super variety.
Jep. <3

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I see nothing wrong with current matchmaking for public bounties and Nephalem Rift speedfarms. You can use communities and clans to find people to play along easily. I admit it’s a flawed system but using Communities help big time.

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the D4 beta. :pray: :pray: :pray:

all i want is party unfinder

and beta.

My only complaint is when you join a game and the host turns out to be a leech or full AFK… so you disconnect, look for another only to get matched with the same game.

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What prevents you from creating your own game then opening it to public? You’d do your duty at least. If you want to play a high GR tier then your bet is at Communities& Clans feature or heading to Looking For Group section in these official forums.
Kickvote function works by the way but it can be timed out if you call it often. Just tell rest of the party to not return anything on completion, then kick the afk/leech when you had the opportunity to do so. Bots most likely ignore what you said to them and there’s not much you can do about it but act quick.

As long as other games are full and there aren’t any other available sessions with low ping, you’ll end up with the same party as long as they didn’t return any Act rewards or their party filled. This is how matchmaking works big time. It prioritizes ping as well as availability and bounties returned flag.
In case you want to farm some keys by speedfarming Neph Rifts, same applies but you’ll end up getting the same party over and over because they won’t return any bounties. You have the freedom to start your own Neph Rift run, then kick anyone who doesn’t comply or look like a stuck bot.

Contradict yourself much buddy? I keep seeing this repeatedly on these forums.

It could definitely use improvement! I can’t wrap my head around people defending poor mechanics or design - how much do you have invested into actiblizz?

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What’s hard about opening a new game yourself for a speedfarm instead of complaning or typing something in the Community&Clans search bar for a high level group play?
That’s the intended way to use it, even if it’s confusing for new comers it’s no harm. They won’t be playing GR150 with a group of 4 right outta gate and starting a new game for a speedfarm ain’t complicated. If they need buddies, there are speedfarming communities out there too.

After 10 years with a skeleton crew, sure. Matchmaking system is one and same over quite a few Blizzard games I believe and I don’t think they ever got rid of it or made improvements.

Do you have a guess?

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Mystix seems to have this habit of calling anyone who disagrees with their silly worldview a Blizzard shill. Best blocked and ignored, tbh.

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For me, it’s the fact that I’m a magnet for the aforementioned.

I much prefer D3’s matchmaking; I’d rather start a game with two people and be able to actually play. My experience with Immortal’s matchmaking on a bad day:
Player X joins the group.
Player Y joins the group.
Player Z joins the group.
Player Z has declined the rift.
Player Z leaves the group.
Player Z joins the group…

Repeat this seven times. Absolutely maddening.

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Yeah, from what I played of D:I that was definitely my experience as well. That is just a terrible gameplay experience.

I do wonder how partying will work in D4 though. With 150+ dungeons, and different keys for each dungeon, how the heck do you group up.

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Hopefully you won’t NEED to. You should be able to solo them if needed/desired and only group up if you want to, with known friends.

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Yeah, definitely. I have never joined a random group in D3, other than on the first day or something, because there was an “achievement” for doing so.

But even with friends, having 150+ different dungeon keys (heck, millions of different keys if we take modifiers into account) makes it hard to ever have the same keys.

It is similar in PoE of course. I dont know how it works there. Clearly there is a solution.
Would be pretty bad if the solution is that only one player need to use a key for the group to enter the dungeon though. That would be a big group benefit.

Indeed. I don’t fully agree with the dungeon keys concept. I think they should offer some sort of bonus but not be required for entry. Then if yer out with friends and come across one and decide to all go in and check it out, it won’t be a case of… so and so has no key for this one so has to stay outside. That is just horrible design.

Have the keys give a bonus but let anyone enter any dungeon at any time otherwise.

I assume you can enter dungeons without keys. It will then just be kinda like doing a GR1 vs. doing a GR100 (well, hopefully not as absurd as that), so in endgame you would never want to enter a dungeon without a key.

Indeed, hopefully not.

This sounds like you’re going to the “entrance” of places, e.g. Elder Rift, Hidden Lair, Dungeons, clicking on the entrance, and choosing to “Find Players”. You’re much better off clicking the little icon to the right of your hero portrait, going into Party Finder and creating an “advert” for whatever it is you’re doing. This creates a clickable link to whatever you advertised in both your clan chat and your faction chat (i.e. Adventurers, Shadows or Immortals, depending on which one you’re a member of). I fill groups way, way quicker that way.

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They need GameSpy or something with filters. Blind matchmaking for greater rifts is laaaaaaame.