No shot. DIII is one of the worst ARPG’s ever made; that’s not hyperbole. Every character is the same, Itemization is garbage, there is little to no control over the builds you can use – the game holds your hand and dictates how you play it.
You hit 60; then you complete the season journey, you switch to the build the set requires, and then you use the over powered set to speed farm the best version of the meta set. The whole time farming unlimited paragon and dumping all your points into main stat since main stat. Main stat determines your survivability and your damage.
Unlimited paragon means even unoptimized players with trash gear can eventually complete 150 Grifts because power scaled predominately off main stat.
Take it from the dude who Ran Rift it Forward and was the leader of the biggest clan of Diablo III – they game was OBJECTIVELY bad. Blizzard agrees, which is why they cancelled the second expansion pack, tried to salvage the content by releasing the Necro pack and moving all of the second XP’s development into Diablo Immortal.
The only people who like DIII, are people who don’t know how to play Diablo.
Diablo IV on the other hand… well that game is actually a master piece. There is tremendous amount of player agency required to min/max, gear is interesting, all of the best things from DIII are carried over into DIV like Legendary Gems [Known as Glyph’s in DIV] greater rifts [Known as Nightmare Dungeons in DIV] – The best parts of the mystic are still intact with the occultist.
Gems are better – we get to use them now because they moved the legendary gems into the paragon board.
The graphics are better.
The build diversity is better.
The gear is better.
The skill trees are better.
Paragon is better.
Your ability to character plan is better.
Optimal Routes are better [and getting better via patches.]
It’s just objectively better.