Well, firstly, let’s be clear - mods are not going to run on closed Bnet games, so whatever mods may emerge for D2:R you won’t be forced to play them unless you actually want to.
Where mods will play is in offline games, and games using non-Bnet servers (assuming Blizzard allows this feature to carry over from D2/LOD which I’m assuming they will).
So, mods shouldn’t bother anyone at all - don’t like 'em, don’t play 'em, simple as.
The changes Blizzard have made to Bnet games, and the further changes they may make, of course, are a subject of much greater discussion to be sure.
D2 had mods anyway. Basically all that D2R is is D2 which has been modded ‘officially’. All that’s different is the surface of the game. It’s still the original game but updated for modern computers.
This statement doesn’t even make any sense. “I don’t have any flaws”? You’re not marketing Clearasil. What does that have to do with Diablo 2?
This is why I didn’t bother answering. You have your own personal definition of words. How about you tell us what your personal definition of a flaw is, and we’ll see if it’s even in the ballpark of the regular usage.
Well, yeah, most of us don’t just make up new definitions for words and then argue those are correct. We use the ones that already exist.
Practically, you don’t have any evidence as to how much time spent anyone else has in the game, so you can’t reliably say they’re armchair quarterbacking.
Then there is no reason this wouldn’t apply to every other game in existence. Which means your real argument is that games are flawless, yes?
I seriously doubt 90% of players did that … Heck we all had to get hell torches and beat the clone first… I know the clan I was in played way longer than the average people did - but we played HC and rebuilding happens a lot… It takes a lot of time to get a legit HC character to be able to run all areas of the game… That was always my objective anyways…
Considering the online community was small compared to total units sold, many people don’t finish games, many don’t do more than 1 difficulty, I’ll stick to my 90% number.
On second though it may be a bit lower but definitely above 50%. 2000 was the tail end if an era where things like difficulty levels were considered content and the PC gaming community was a lot different than the console community in what types of games, history, and how deep they dove into games. But I highly doubt a majority of players went in to do the “endgame”.
im more concerned about the ease of moddability in D2R. sure, the game is modifyable, but where is the ease of modication on the scale of essentially impossible to mod, and incredibly easy to mod?
Here’s the thing. D2R is not a new game. D2 has it’s legs. Thus is just polishing up an ancient game. Again, not a new entry to Diablo. There is no need nor obligation for Blizzard to add new stuff nor do they need to worry about the longevity of a remaster, frankly that’s a bit silly.
As for mods, if some don’t work you still have the original. You can easily go back. Blizzard has I obligation to make mods work that is up to the mod authors. Some will work, some may not. But they are allowing modding, so the onus is in the mod makers to update their mods to make them work.
It really seems like you’d be better off just playing the old game if you are this worked up about this stuff.
I hope we’ll see two separate versions of D2R. The initial release will probably be faithful to the original while the next version will include all sorts of new things. I hope this will be the case anywya