God I could write a novel, but it dosen’t worth the effort.
Yeah, because grinding the same boss area thousands of times is more varied? Pro tip, it’s not.
D2 >>>> D3. D3 will NEVER be as good as D2:LoD. NEVER!
I used to rinse repeat the campaign in D3 and obviously did up to GR70, D2 yea i remember farming same areas, D1 was pure awesome though. But yes i like the idea of an open world D4… could be interesting.
And whats new in d2? U spam the same few maps over and over. Nothing new. GR is more variety than d2 has to offer. Its random maps with random mobs and random boss. How about d2? U do mephisto, pindle, baal over and over. Its the same maps the same mobs and the same boss. All that for items u dont need as u stomp the game alrdy with basic gears.
On top of that d3 have seasons where u can push with different builds and different metas. Things changed alot even though the concept with GR is the same the builds and metas are different. D2 had the same builds and still same meta.
I dont agree. D2 offers nothing but nostalgia. Was good 20y ago, today not at all. Its a slot machine which havnt changed in 20y. If u havnt noticed d2r is losing alot of players. The nostalgia is wearing off.
This is just pure blind hatred for D3 for the sake of hating in the game. At least there is some variety of what you are grinding in D3 with the random maps and enemies, as opposed to the same couple of bosses.
D3 was the first ARPG I actually did things post campaign. There was no reason for me to play once I beat Hell I. D2. Just ran the difficulties in D1.
With keyed dungeons, there already exists way more to do. Well variety wise. It’s the same activity, but say the have that 100 dungeons and 12 affixes. That’s 1,200 dungeons essentially. That alone is a ton of stuff to do.
That’s your opinion, others have the right to disagree.
At highest level of pushing in Diablo 3, you still want the specific layout and specific monster types to roll together so this “at least it’s random” thing is a bit moot point. I can choose not to go there, but that doesn’t entirely show me the every experience game had to offer either.
End experience of Diablo 3 is just a resource sink. It always offer guaranteed rewards by paragon levels but randomization is still in play here. It aims to keep things fresh by forcing you to adapt between easier and harder tasks because loot is tailored for your character only.
When I play Diablo 2, I don’t have to do Baal runs with 7 other bots 24/7. Game doesn’t end there, neither you supposed to stuck running a hamster wheel. I can run the game at my own pace at solo and target different items between varying difficulty levels. Just because alvl85 or bosses has the best loot, I don’t have to run there until I burn out.
Any good unique I can target from Nightmare or even Normal areas, would be decent enough to get me through Hell when upgraded. Even if I fail on loot hunt, I can still get a rune drop here and there to get rewarded still. I don’t have to skip anything, nor voluntarily restrict myself to farm more efficiently.
Is Diablo 2 better than Diablo 3? Nah… Debatable but nah. Both games have their ups and downs.
Diablo 2 loses at endgame PvE content and overpowered skills breaking the game to the point of making combat uninteresting. It covers the lack of difficulty by human factor and rather tedious PVP. At the other hand, Diablo 3 have tons of PvE content and dynamic combat; it has tons of difficulty scales for everyone to go at their pace but still keeping it as a race. Oh and PvP is simply unpractical due powercreep.
It’s a matter of preference, but you all have to accept that Diablo 2 and Diablo 3 both are part of the same franchise. Just different installments catered to different fanbases.
Doesn’t that go for D3 as well? You could run the story, bounties or normal rifts as your primary mode of play if you so chose.
Been saying the last part for years. D3 is the sequel to D2, it is part of the franchise, but it went in a different direction with a different philosophy. People expecting it to be D3 but with modern graphics(2012) were going to be disappointed as it wasn’t trying to be like the older games.
There is nothing wrong and I’m glad they went where they did. They may have gone too far in the power fantasy department and making builds too reliant on sets, but in terms of pure fun, control, and combat nothing released in the nearing 10 years since has even come close.
In terms of going forward with D4, it looks like they are trying for a more balanced approach with a 50/50 power split between skills/character and items. As long as modifiers don’t get ridiculous(remember they only got that way years after release as an attempt to bring life into lesser used builds/sets), then power creep should be in check. If they add levels with each expansion that may cause issues though.
In terms of endgame as stated earlier, just having keyed dungeons adds a lot more variety than the previous entries but they have stated they have bigger plans than just keyed dungeons. We should find out in a month or so.
Remember that in D2 loot tables DIFFER between bosses/monsters and areas. For ex. if you want SoJ, then you should run Andariel. Very few people know that you can get The Occulus from Griswold. It’s there, but most people are such idiots, that they go to 200 str on Barb, because they want to be like Conan. AFAIK, it’s common knowledge, that people who do 10k Diabaals are mostly BOTS. D3 shows such IMMENSE CONTEMPT for this franchise, that I simply lack words to express it. Jay Wilson simply $#!+s on you from such height that you don’t see his balls hanging.
God I hate these arguements.
Ahh yes, because he had different ideas and didn’t make D2.5 he showed contempt. Please, look at MHO and tell me if you put a Diablo skin over that if it would have been well received? I’ll guarantee the masses of D2 folk would have hated a full MMO more than a different approach to the ARPG.
You would be here claiming Brevik lost his way and should be fired. As an original, long term Diablo fan, I enjoyed what D3 was. But then, unlike many I can seperate myself from the games and view them each independently from each other. D1 was a fun dungeon crawl with amazing atmosphere, crappy controls, and a broken system that let you learn any and all spells.
D2, expanded outside of the dungeon crawl, added bright colors, a bigger story, lost some atmosphere kept the crappy controls, and broke itself with synergies, runewords, and immunities.
D3, went with a power fantasy centered around gear as opposed to skills being the main way to build. It added amazing combat and buttery smooth movement. Tried to get more cinematic in it’s story telling, tried to tell a bigger and grander story(execution was hit or miss, mostly miss). Most importantly made it easy to try new builds and every class felt fun for the first time to me.
Many didn’t like the grander scale of D2 at the time and though the devs lost sight of what made Diablo, Diablo back then. But just because Jay Wilson dared to do something different doesn’t mean he showed “immense contempt”. Many things that make Diablo are still there.
I enjoyed D3 for what it was, but then the announcement came to nerf Inferno which made the whole thing feel like an extended beta test, “less than solid” if you will, prompting the question “So why am I playing this?” front-and-center. Nerfing a single boss (Duriel) to smooth out the difficulty curve is one thing, but when the game makes me feel like an unpaid QA playtester I’m peacing out. Furthermore they had no leeway whatsoever to denigrate the original games and its creators as they did (and acting like they knew better and had a storied history at Blizzard when in fact it was their first project at Irvine in some notable cases), only to abandon D3 in its most dire hour and leave others to clean up the mess (but PvP was beyond salvaging at that point). So I will show no mercy.
Anyway, let anyone say what they will about Brevik and his undue fascination with potion belts, but I bet he would have saw D3 through its first expansion at least.
There are two enduring ARPG games on the market: D2 and… Path of Exile. PoE is DEEPLY inspired by D2:LoD. Both games have a “potion belt” system and in PoE it’s rather sophisticated. There are REASONS why those systems are a good idea and those reasons are UNKNOWN to D3 developers/designers. Instead D3 has an extremely primitive “panic button” potion system which shows that they completely don’t understand its role in a game like Diablo. PoE guys did a MUCH better job with their potion system. Notice how EXTREMELY primitive is the potion system in D3. It’s so shallow and trivial that it can barely be called a “system”. It’s basically a “panic button”. There is ZERO depth in this lame “system”. Other gameplay systems in D3 are similar. For ex. there is an EXTREMELY primitive “main stat” system which has ZERO depth as well. A lot of design choices are targeted at very stupid, shallow, brainless people who can just CLICK MONSTERS. That’s why I’m talking about “immense contempt”. In D3 you are basically treated like a retard all the time. Even many real retards are treated better.
Debatable imo. Flask spamming is one of the worse parts of PoE.
Making potions a part of the itemization in a sense, was a good move though.
I would rather “spam flasks” LIKE IN D2, rather than hunt those damn, arcade “health globes”. They should make health globe model into a little red heart and we get a Super Mario Bros level of design depth right there. XD
You have to change your build to have more speed for efficiency and quicker clears. If you want to clear GRs then you need more power and area damage. Diablo 2 don’t ask for such thing; if you have Enigma, you have Enigma. You are enticed to explore the whole Sanctuary instead of 5 spots at each act thus Diablo 3 had to cover exploration with Rifts.
Nice joke. Nobody runs it because rewards are so behind the common game modes.
Well, not really. I sure wasn’t in any case.
Well, that’s true for D2 as well, so again, what’s the difference?
Dude, it’s clear “you would rather” anything that’s even remotely connected to D2 regardless of topic.