I haven’t come accross any and I doubt there would be one specifically for that purpose unless someone saw your post and decided to make one. You do get bits and pieces of information here and there though.
Nevertheless the math/ logic is not difficult (it’s not like we are analysing frames or server behaviour here) and you should be able to form your own opinion.
Here I don’t mind delve a little deeper for you.
It’s basically CC+RORG vs one ring/cube slot + one belt. Why ring/cube not belt/cube? Because season 20 theme, and there just isn’t a 2nd belt good enough to take up a cube slot.
For the CC side you are getting:
- Remainder-multiplicative 20% CDR
- Remainder-multiplicative 20% RCR
- Multiplicative damage% increase by sheet CDR
- Remainder-multiplicative DR% by sheet RCR
(Note for any remainder % reduction, additive is better than multiplicative; whereas for any % increase, multiplicative is better than additive.)
For the other side you just really have to look at your actual gear setup and “mainly” ask yourself two (actually one more but later) questions:
- What absolute stats changes am I trading at here?
- Does an absolute stat increase/decrease translate to real benefits/detriments for my gameplay (bounties, T16, GR speed and push)?
The first question should be the easier one, you just have to do the math and the math is simple. E.g. assuming your other side’s option includes Unity, is your sheet RCR over 50%? If no, Unity gives more DR; if yes… man why are you gearing for RCR at all?
The second question requires critical thinking and even your own skill level is one of the factors, hence why I mentioned “generally” in my previous answer.
Here are a few other example factors for consideration:
- Am I already oneshotting everything? Do I need another ~50% damage increase?
- Am I dying more than acceptable? Is the dying actually hurting my efficiency? Can I improve my survivability by practicing the playstyle or should I forgo some damage for defence?
- Am I managing my resources well? Are any of my castings unnecessary and therefore should be eliminated?
- Do I really need additional CDR? Am I fully utilising Grave Injustice or do I feel compelled to stay away from monsters in order to stay alive?
Based on this logic, to expand a bit on my previous answer:
- “Generally” CC is not preferred for solo play because the new set is already providing top tier damage and WD solo squishiness is the known biggger issue. T16 merely requires reasonable gears for enough damage and GR90 speeds require somewhat optimised gears for enough damage. Going up further, survivability becomes a even greater issue. Also split bounty is more solo than group play.
- “Generally” CC is preferred for group play because monsters would have much more HP, your role would be trash kill DPS, and you should have teammates keeping you alive, so every bit of additional damage as well as other stats ensuring rotation consistency are important.
Finally the biggest missing piece to the puzzle is the actual stats of your gear pieces - do you have really well rolled or ancient RORG/Unity/Withcing Hour/Transcendence Belt/CC?
Hope these would help you forming your own opinion based on your actual situation.