Well, least we got a response…still not sure the devs played D2 OG.
Explain to me how I am suppose to trade with no text chat? I offer a WF and the other person offers a Shako…how do I say, no…offer more….what else you got?
The no lobbies might work itself out if there are enough categories, but no text chat….yea.
Console Lobbies / Chat Update
During the Early Access Beta, we identified and fixed a bug preventing console players from grouping up in multiplayer. As we progressed, this system was working as intended for the Open Beta during our testing; and when we modernized the Diablo II experience for the console, we designed the game so players didn’t have to rely on lobbies to play with others. Instead, players can invite their friends into their game directly or utilize the Party Finder to join up alongside other players with similar objectives. With that said, over the past couple of weeks, we have seen many discussions and expressed concern over the difficulty of joining the appropriate games based on a player’s current activities. In Beta, finding other parties on console was confined to a few conditions. For example, if the player was on an identical quest as you, with a similar character level and the same difficulty, you could join into that other player’s multiplayer session.
For modes such as PvP or the Cow Level, console lobbies don’t propagate until you hit a few minimum requirements. For PvP, players need to reach level 9. For the Cow Level, players need to complete that challenge on their own front first. For these two modes, once those conditions have been met, console lobbies of those activities will become visible for those players. There is also a Free Roam option players can opt into if no quest is selected. There is no quest restriction, but players that share similar levels and identical difficulty will be able to share a multiplayer session. A lobby is automatically converted to Free Roam once a player’s character completes the initial quest that a lobby started as in that multiplayer session.
Following our Beta, we’ve seen many console players requesting more options to better navigate activities in multiplayer. We’ve added Bosses and Zones tabs to the Party Finder, so players can better coordinate on that front, alongside the Pandemonium event, Uber Diablo event, and PvP/Dueling. Some console players have also requested the option to create custom lobbies. That is not a feature we’re supporting at launch, but as we progress, we’ll continue to monitor feedback on this topic after the launch of Diablo II: Resurrected.
Shown below is a breakdown of additional parameters players will be able to sort by in the Party Finder at launch beyond the quest options that were present during Beta:
Boss Kills
- Andariel: Requires Act 1 completion
- Duriel: Requires Act 2 completion
- Mephisto: Requires Act 3 completion
- Diablo: Requires Act 4 completion
- Baal: Requires Act 5 completion
- Cow King: Act 4 or Act 5 completion depending on Classic or Expansion character
Zones
- Free Roam: No requirement
- Tristram: Requires nothing
- Canyon of the Magi Tombs: Requires Act 1 completion
- Chaos Sanctuary: Requires Act 2 completion
- Pindleskin: Requires Act 4 completion
- Maggot Lair: Requires Act 1 completion
Other
- Pandemonium Event: Act 5 completion
- Uber Diablo: Act 5 completion
- PVP/Dueling: Requires level 9
Lastly, we’ve seen a lot of discussion surrounding the Chat functionality on console. We designed the game to be the best experience on each platform you play, for console, the primary way for players to communicate is through native voice chat on their platform. So, we’re not making any changes on that front, but we’ll continue to monitor that feedback to see if it remains a prevalent area of concern for our players. If so, we’ll explore making changes or adding more functionality to the in-game chat system post-launch.
https://us.forums.blizzard.com/en/d3#console-lobbies-chat-update-1