Comment in Favor of Instancing loot and Removing Stamina Bar

I don’t get why this is being brought up so much.
Personal loot would be a huge change in the core of what D2 is.
You can do mf runs in a private game for the personal loot.

Leveling up your character in a public baal run, a unique ring dropped and everyone is rushing over to try to get it, someone maybe dies for it, then everyone is asking who got it and what it was … that is Diablo 2.

Instead, you would be the only one to see it, you can go pick it up slowly and safely after this wave has been dealt with, no risk of death to grab it, and nobody even knows it dropped.

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Throwing potions are a legitimate strategy in some speedruns (WR for Baal Hell kill on Sorc /players8 is 4h8m by Bender_, and he used throwing pots from level 1 to 6 to not waste points on any level 1 skill and instead start with a level 6 skill).

git gud :slight_smile:

EXACTLY THIS!!! It is at the Core of What Diablo 2 Is.

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“Never” is a word that I use rarely. Clearly, many including David Brevik and many many more would prefer personal loot in D2.

The original D2 did not have instanced loot. There is no reason that D2R can not have the option to pick at character creation (like hardcore vs sofcore) to select either global loot or personal loot. If you like how D2 handled loot, you click global loot and will only play with other characters who picked the same thing.

If a player picks at character creation, they only play with other characters of the same type.

If you think it is the core of D2, then nothing changes for you. You will only play with others who click global loot.

Others have an option to select personal loot and only play with those who selected personal loot.

This is not a radical change. The game stays exactly the same if you choose global loot at character creation. It adds an option. It is optional that players can select personal loot and play with other “personal loot” characters.

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That’s where you are wrong, it does change for me. because now the diablo 2 economy is getting flooded with drops.

In one 8 player game when Mephisto dies he drops one set of items.

in your crazy world with an 8 player game with instanced drops if 7 people are instance and 1 isn’t instance that is 8 drops for 8 people which is a literally flood of 8 times more items dropping in every game.

And all of those items that drop are tradable with everyone else.

This is the reason why Diablo 3’s economy is so screwed up, they had to disable trading of items because the instanced loot created so much loot the economy woulda been dead in months.

For me personally I like D2 having shared loot instead of personal loot because it’s been that way since it came out. D3 went in the opposite direction and went to personal loot. I am a Diablo fan regardless of the Diablo game so I love all of them in their own way(D1, D2, D2: LoD, D3, and D3: RoS). Since D2: R is a remaster, and not a remake and offers a few QoL improvements(graphics, cross progression, updated Battle.net support, UI improvements, larger personal stash, and shared stash tabs) I believe it will still stay the same gameplay including the shared loot. On the D2: R main page at top it mentions, “Classic gameplay—the same Diablo II you know and love, preserved.” With the few QoL mentioned they seem to be necessary, but changing the loot is not necessary. Let’s keep D2: R as close as possible to the original D2 including shared loot!

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Absolutely not. Take an 8 player game where there are 80 total drops using global loot per unit of time. For personal loot 8 player game, each player on average would receive 10 drops (=80 drops total per unit of time).

80 drops = 80 drops.

Moreover, personal loot promotes the trade economy and discourages leeching and autopicker hacks.

See here for the math:

It would still be preserved. We are asking for the character (upon creation like we select softcore versus hardcore) to have the option to select global loot OR personal loot. Just like softcore players do not play with softcore players, the same would hold true based on loot type selection.

For those who selected global loot, the loot dropping gameplay is the same as orginal D2.

For those who prefer the QoL update like almost every aRPG has adopted recently of personal loot because of its merits, then those players play with an update with each other who selected personal loot.

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no the math doesn’t work because you are disregarding the 8 Player loot mechanic.

8 Individual players in 8 individual games have far less magic find and chance to find good loot.

8 players all in the same game with instanced loot are getting the benefits of the 8 player drop rates. Which means now you have 8 players getting 8 x the loot of a normal 8 person game.

also from the post you linked
“10% of all drops do not have value to self but to another”

this creates trading with other players. Which is an important part of a games economy.

Instanced loot did not destroy the economy and cause boa with d3. Loot 2.0 was the sole cause of that. They over tuned the drop rate so much, it rained uniques and sets. D3 functioned perfectly fine with instanced loot at launch, with the exception of the loot tables being under tuned to favor the auction houses. Besides, not having actual lobbies for community trading hurt as well.

*Edited due to fumble fingers and phone auto correct.

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That is not how it would work. The total number of item drops per player do not change whether a player selects personal loot or global loot per the same unit of time.

Global loot 8 player game with 80 total drops per unit time
Personal loot 8 player game: 10 drops per player per unit time (=80 total drops per unit time)

80=80

Exactly, in global loot where the item drops are biased results in the haves and have nots. As such, many players will not have anything of value to trade. In personal loot, the item distribution results in a higher percentage of players having items of value to trade. Therefore, personal loot promotes player interaction and results in a more robust trade economy due to the absence of have nots.

It also discourage leeching and autoclicker hacks since a player that does this can not exceed 1/8 of total loot in an 8 player game. With global loot, these scofflaws can get way more than 1/8 of all drops, punishing players who have integrity.

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So then you’re saying there would be two types of games in the game lists? One for shared, and one for personal?

Either that or alternatively, you select the character type at creation. The same way we do for hardcore versus softcore and season versus non-season. The D2 diehards who like global loot select that and play with other players who selected the same. The D2 diehards who prefer personal loot select that and play with others who selected the same thing.

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I definitely dont think its a perfect game and it would benefit from some changes. but im sure we are divide on what those changes should be.

things that definitely shouldn’t change.

how fcr/fhr bps work
how skill tree works
how stats work
the unique “spirit” of items
pvp

I think all else is secondary

I feel like there is just no way to fairly do that, your trying to manipulate it too much.

As a player I prefer the 80 items for 8 players over the 10 for 1. The reasons are simple no algorithm is going to be able to appropriately determine what I am looking for.

in an 8 player game I have 80 items per unit time as you put it to sift through looking for that one or two special Items I want. I might pass over many other items as a courtesy to other players in that time span of looking for the ones I actually want.

The way you have it setup means I can’t see any other drops, and If something I want drops I will have to trade for it with the measly drops that I did get. There is no guarantee I will get anything of value in your system.

In your scenario the option of turning it on or turning it off hurts me even more. because now If I am in a 8 player game and 4 people have personal loot turned on I am now only sifting through 40 total drops per unit time.

I feel like no matter how you explain this is just gets worse and worse.

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I would advice anyone trying to argue anything against personal drop to simply leave these people alone in their non-sense and not feed their topic. These people do not care about what you have to say or simply do not understand. It seems all they know about Diablo 2 are Baal runs and getting carried, it seems. With actually very few hours into the game compared to average real Diablo 2 player who knows he’ll just do solo MF runs like anyone with a working brain.

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You don’t have time to sift through the 80 items. Other players can collect them. You only have the option to collect items where you clicked first. If you are a cheater with autoclicker or ninja looter, you get the lion’s share. If you have high ping or play a ranged character you get miniscule leftovers.

You received presumably equitable drops (not measly). So you trade with others who also recieved drops equitably.

No. You misunderstand. Irrespective if selection is per game or at character creation, no game will have characters with personal loot AND global loot. It will always be one way or the other. Hardcore players do not play with softcore players. The idea is the same here.

It is not my explanation. Simply think of it as characters who select hardcore and softcore. The two types of character never play together in the same game.

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if your just going to solo mf then why do you care about personal loot or shared loot?

in a private game its all personal loot.

ps. Im a “real” d2 player and i dont care either way.

Are you saying that David Brevik only knows about Baal runs in D2? He preferrs instanced, personal D2 loot.

Again, a happy compromise is to have the loot drop method selectable at character creation like hardcore and softcore.

#1 you are so worried about autoclickers, when you really just need to be in the fight and aware of the situation. Autoclickers are still limited by distance and run speed like everyone else. Unless they are literally standing by the monster or chest they have just the same chances you do.

#2 there is absolutely no way you can guarantee equitable drops. all you can guarantee is an equitable percentage of drops and that is not the same. You might go an entire run with only one really really good item dropping who are you going to give that one epic level loot drop to out of 8 people? No matter who you give it to it won’t be fair. The only fair way to do something like that would be to actually roll dice for it like a mmo. And that isn’t going to happen in diablo 2, which leaves us right back to global loot.

Also how do you account for magic Find among perspective players. Every player is going to have differing levels of magic find contributing to the quality of the drops. one person might have 500+ Magic find specifically to find good loot. Shouldn’t the person with the highest magic find be given the better loot then those with none?

#3 that is even worse because you are in effect separating the player base which is never a good thing.

#4 hardcore and softcore are separated for real valid reasons. You wouldn’t want a softcore player running around killing all the hardcore characters in pvp with absolutely no repercussions. Separating Global Loot and Player loot is just a needless and pointless separation of the player base.

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you cant just compromise all these things

share loot/personal loot.
stackable runes/ nonstack runes
charm invent/ no charm invent
etc./etc.

how many different “options” do you want this game to have.