That is one possibility just like how players select a character that is hardcore versus softcore. The other possibility is to have a game creator set it to global loot or personal loot where it is noted in the game type title by default.
The total number of drops in a multiplayer game (personal or global) would remain the same.
Let’s say in an 8 player game, there is a total of 80 global drops per unit time in D2. In D2R, that number would be constant. In instanced personal loot, players would get on average 10 drops (since 8 players=80 total drops).
Nothing changes in terms of total drops.
It would not be needed. You would choose to have your character as global loot" OR create your own game that others could join labelled glbbal loot OR you can join an existing game with global loot.
Thee are 2 scenarios, dependent on what Blizzard decides. One possibility is to treat this at the character selection screen just as softcore/hardcore is decided. Hardcore players do not play with softcore players and vice versa. Some hind could happen based on loot choice.
The other possibility is to have the game creator toggle it and it is noted in the game type. All players can choose to join/create global loot game or personal loot game.
Either way: If you despised personal loot, you would NEVER need to play in a personal loot game.
My response was not necessarily against pick it bots, though obviously they need not be. It was directed to the point loot from bosses vanishes so fast you don’t even get to see what dropped, not even the junk the bot didn’t get. As for joining bot games, I prefer full clear human ones, but those are few and far between.
A loot system that promotes players to actually stop dpsing to ninja loot the goods pool will always be terrible design. And yes instanced loot promotes leeching too, but at least the players actually fighting don’t walk away with nothing.
All the solutions for personal loot that at least theoretically work, end up splitting the player base and in that case you achieved nothing, because playing on a mod server would have literally the same effect
Basically all the QoL changes they made so far are optional and allow players who don’t like to make use of them to still play with each other.
And I think that this is the very line they shouldn’t cross if they want to make D2:R a success.
Moreover the implementation of personal loot is requiring to refactor all interior architecture in code. Both for client and for server. I know what I am speaking about. It’s a huge work.
Gedankenexperiment
You have achieved a great thing. You have made both pro-con global loot/personal loot happy.
The only thing that could be relevant is if there was a large bias in the percent of players that pick one over the other.
If the vast majority pick global loot, it makes no difference to those who prefer that. There will be less players on the personal loot server, but they selected it because that is what they wanted.
You can flip the above sentence the other way to.
I have gotten the sense from someone’s post who supported global loot adamantly is that very few players would pick global loot so it would be barren. I think this conclusions shows why the option to have personal loot is critical.
/so would having the option of picking your character to have global loot or personal loot. No one can deny that the D2 diehard community is split on this issue.
I think with a lot of these suggestions we’d benefit from having a system where they try things out in ladder only for a season and see what people think. If it’s well received, adopt it permanently. Not unlike how PoE tests features in leagues.
The first D2R season can have basically no changes. Then try out some of the popular suggestions in future seasons in ladder-only and see what people think of it in practice. If they hate it, don’t keep it in the future.
Just made a toggle options, restart the game /chapter or more restriction while playing in group : players play together with the same option, if needed.
No need to have a server alone just for loots.
I mean, sure.
If you activate personal loot, while I have global loot activated and you are fine with me being able to pick up all items, while you can only pick up your server dedicated share of the drop: Yes, we will still be able to play in the same game
How split the “active” (and future active community) really is, would only show if they really created separate servers for this.
But I would rather have them invest that time in polishing the game as much as possible, while providing the best dupe, bot and hack protection they can come up with.
If they really make changes like this and fool around with them on a regular base it isn’t really a D2 Remaster anymore.
I think people like playing on official servers since limitations are more enforced + better stability and a greater expectation that they’ll be around longer.
I’ve suggested in other threads that Blizzard could adopt a system similar to PoE’s private league system where people would be able to start their own seasons of different versions of the game, possibly even for modded versions, but hosted on official Blizzard servers. It would also be another source of revenue for Blizzard if they did it the same way PoE does.
If this was set at character creation, then we would never be in the same game. Alternatively, it could be set at game creation, so only like-minded peeople play together.
Do you know how hardcore and softcore work? It could be exactly the same where it is set at character creation. Hardcore and softcore players do not play together. The same could be true for the loot system (personal versus global).
To me, this is a simple concept.
Alternatively, it could be set at the level of game creation. All games are EITHER global loot OR personal loot. So simple.
I can agree on getting rid of the stamina bar it is really only a hassle pre level 20 anyway. Past level 20 stamina never runs out.
I don’t agree on instanced loot. I feel like making this change would fundamentally change the way diablo 2 plays online. Fighting over loot was part of the game. It made getting that rare piece of loot even more amazing. You introduce Instance looting to diablo 2 you are just going to ruin the game.
I’d be up for allowing it to be a game creation setting. I don’t think it would be good to force it on the players but if you give the option people can play the way they want.
I hated d3 fwiw, but it wasn’t because the loot wasn’t ffa.
All of that said, I don’t think they will do this as they are avoiding major changes.
The original posts suggest keeping it the same with the addition of having the option to have personal loot. For example, the player picks at character creation (just like selecting hardcore/softcore) whether they want to play only global loot game OR only personal loot games. Nothing changes for those who like how D2 handled loot drops. They select global loot. Other players that prefer personal loot will select that.
we aren’t talking about mcdonalds, we are talking about Diablo 2 which has never had instanced loot and should never have instanced loot. And making an option to enable instanced loot is even worse then adding it for everyone.
Besides instanced loot creates a new broken dynamic of 8 pieces of loot for 8 people which drastically changes the Diablo 2 economy.