Hi there.
In some thread, people, including myself, were missing playing some builds we love because they are not viable anymore. Especially not for high gr.
So. How about getting total build diversity by introducing a new generic set or updating blackthorn?
The set should grant some toughness for surviving in high gr.
But should foremost boost any damage skill a player wishes to use. The set should work on any class.
So we can use any (damage do / dps) build we would want.
In order to prevent overpowering, individual skill damage boost legendaries should not work with this set.
In fact, the set should ensure every damage skill gets same base damage and boost that. Naturally, main stat, cc, cd etc should increase the damage too, as it does now.
For example:
2 set bonus:
Gain 50% damage reduction.
Gain the first rune of each equipped skill as a bonus. (so you can pick a second one).
Each skill that does damage, does the same amount base damage. (Will be increased by main stat, cc, cd etc). Individual skill damage bonusses no longer count.
3 set bonus
Gain 100% armor (doubles armor)
Gain first 3 runes of each equipped skill.
After using a damage skill, all damage skills do 300% damage for 10 seconds.
6 set bonus
Gain 100% all resistance. (doubles ar)
Gain all runes for each equipped skill
Each damage skillâs damage is increased by (insert large number, viable for high gr).
Key here is to make each and every build we love to play viable for high gr.
Balance the set such that it competes with the current top builds, but is not the obvious choice pushing wise.
There are plenty of fun legendaries that make gameplay interesting or fun while not adding to actual damage / dps.
People could even use yellows⌠lolâŚ