Choices should matter. Respecs should be implemented, HOWEVER they should NOT allow conplete rebuilding of a character. People who keep saying “well respecs shpuld be free and you should be able to do it whenever you like, if you dont like the mechanism just ignore it”. Thats laughable. Whats the point ofthe skill tree, the point of builds? Nothing. Justbas some of you saw we can choose not to use the skill respecs, you could just as well choose to plan a build instead of doing mindless point allocation. If you build a poor character thats your own doing. HOWEVER i reiterate, there should be a form of respeccing. you can reallocate the last 2-3 points you put in for a significant cost at some npc, like in torchlight 2s later update. Complete skill reallocation should NOT exist. Period. It should cost a good bit and only the past few skill points you allocated so you can “fix” your few bad decisions,but understand this. If you dont put time into planning a character. Then character development ia destroyed. Which actually destroys the base mechanics for an arpg. Decision making is vital. You create a character and allpcate points. Poorly over and over without thinking thats on you. This isnt gauntlet.
I am saying that with totally free respec you don’t make any choices. You just don’t have to think about your next move as it has no consequences.
First of all, I am not against respec. I am against FREE / CHEAP respects. Having that in mind, I don’t think it will discourage people of experimenting. Many players always seek optimal solutions, no matter the costs.
Gimping your character to benefit later is a good thing if it’s not too severe. Besides, some builds might focus on first level skill.
No free respec is good for longevity of the game as not every build is discovered in one week. PoE constantly brings new builds.
Normally you plan your build and then you test it. Free respec limits or removes the first part.
Free respec allows dull things like switching skills because you can’t kill X and Y, but you shine at clear speed. Meaning player who focuses on boss killing is no longer on the advantage. Did I mention trading should be totally free?
It’s not a bull argument. It’s a damn core thing, which should be in every aRPG. And if everyone is going online, who is making the builds in the first place? If someone comes with super crazy efficient idea of a build, he doesn’t benefit at all, because everyone is allowed to copy in a matter of seconds. It discourages people of finding the edge over everyone else. Imagine discovering a build, which lets you kill that unkillable boss.
Ok, and why do you care how I play the game? It has no effect on your playthrough. If I want to take the easy way so be it. You don’t have to. Why do you care how I play the game?
it depends on what approach the game designers have in mind
lets say, they build the game around uh when you have a fire sorc and they toss in some enemies that you just cant kill with her because they think like “yea he can just swap over to an ice sorc hahahah”
I did, and it’s a specious argument at best. You’ve given no real reason why you can’t just play the way you want and let others play the way they want.
People change specs when going from Rifts to Grifts to Bounties. When going between solo and grouping.
And the only reason people do not respec mid-combat is because D3 actually do have a respec cost/limitation; You cant respec inside a GRift. Otherwise yeah, people would respec between clearing the trash mobs and the Guardian, at high GRift lvls. Heck, might even want to respec somewhat between different elite packs.
Which is the primary purpose of a respec cost imo. To prevent that kind of gameplay. Because it takes away from the concept of building a character, if you can just respec to be optimal against everything. A build is about picking strengths and weaknesses.
Which in turn allows for a lot more viable builds. Do you decide to be 90% efficient at A, 50% efficient af B and 30% efficient at C, or maybe 50/50/70 etc. Theoretically endless amounts of combinations.
With free respeccing, it is always best to just choosing to be 100/100/100. Meaning the only viable builds will be the few ones at the top of each kind of challenge (Speed Grift, Push Grift, Rift, Key Dungeon, Whatever - and with completely free respecs, even further with; Trash mobs; GRift Guardian, etc.).
When I talk character identity, I mean the above identity of having certain Strengths and weaknesses for a character. Not identity in a “roleplay” sense. A-RPGs are hardly made for roleplaying to begin with.
Respeccing is okay. As long as you can not respec between activities. Hence, something simple, like a 7 day cooldown on respecs, would solve that reasonably well.
I’d say “full respec only”. That might sound weird, but the thing is; if you allow for cheaper single point respecs, then you also make it that much easier to optimize for each activity. Switch a single skill around in your build to go from “Single target build” to “AoE Build” etc.
So one, “expensive” (whatever that means; a cooldown, crafting, a quest, doesn’t really matter) is the one option that should be available.
You should of course be able to place all points in your spec, and click Accept, before things gets bound, so you can always fix miss-clicks.
Wether a build is “real” or not is fairly irrelevant imo.
The difference is, you can’t just switch from one character to another inside a dungeon. You can make multiple characters for different activities of course; one for GRifts, one for Rifts etc. But the time spent doing that, then enters into the build balance equation. Maybe having a build that was slightly more balanced around doing multiple activities is then a better option than spending the time maintaining multiple characters => More viable builds.
In the very long term, making multiple characters would probably always win out on efficiency - but then you have seasons which adresses that potential issue.
Sure. Which is why respeccing should most certainly be an option. Just not one you can use every 5 minute.
Not really, since you spend the paragon points individually on each character. Hopefully D4 does not have anything remotely resembling D3s paragon system anyway.
Give everyone a free respec whenever there is a tuning pass that affects their character.
Yes. The idea that people can just choose not to respec is completely silly. It is like when people say, that in a trading tycoon game, you can just choose not to trade. I mean, yes you can choose that, but the game us build around you not doing that. The game drastically changes if you dont do what the designers intended.
Pretending that game features in a game does not exist, is not a good way to address design problems. The design flaw in D3 set/legendary items do not disappear just because you close you eyes and only use rare items.
Yes. Which is not a bad thing. otherwise, where exactly do you want your line of thinking to end?
I dont want to lvl. Let me start at max lvl. You can just choose not to use it.
I want to start the game with a stash full of perfect gear. You can just choose not to use it.
Sure, you might say that is fine, let the players decide everything they want. But I bet most game designers will disagree. They are trying to design a good game experience. Giving people the option to skip that game experience leads to players losing interest. Restrictions and rules are fundamental for games.
I am not exactly sure Blizzard has decided anything yet.
We are discussing it. Giving them advice. They can choose to listen or not.
I am such a nice person that I care about your game experience. I dont want you to ruin your own game!
No, really. We are discussing what makes for the better game here.
(also, see further above)
I stop where my suggestion doesn’t break the game whereas all of yours do. Don’t be hyperbolic and ridiculous. You want to control how others play the game because…reasons. If you don’t want to respec don’t. How does it affect me, and how does the way I play affect you?