Boycott Diablo immoral

Silver III myself, with a 77% win rate, which for a Sorcerer is pretty good. I die a lot, but I don’t take it personally. I just close the distance, fire off my ice crystal and slam it with disintegrate, then ray of frost. Once I empty those, like Sir Robin, I run away until my ice crystal recharges.

I don’t get many kills, but I get a LOT of assists.

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Monty Python reference gets a like.

And free players just don’t care about the majors. So your point is moot.

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Yeah, who elected you the spokesperson for F2P players?

No, it’s not. The point was, and is that you can’t compete without money in Immortal which you could without spending real money on D3.

Whether people care to do it or not is irrelevant for the argument.

Plus we are at 30 million installs and counting. That is 10 million in 7 days. Plus that is 1,428.571 a day.

For the last 10 million installs, what percent are outside of several SEA countries and China?

If one inspected the number of downlaods in late June, they had cratered relative D:I initial downloads in comparison to early June. These new downloads likely represent new regions where D:I became available and not new interest in pre-existing D:I regions.

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What is your definition of “compete”?

It is a bit ludicrous for freeloaders to expect to stay competitive with those that actually pay for the game.

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Plus, there were many F2P players were participating Battleground every day. They don’t care about competition.

If whales owning too much, they will eventually phased out from F2P league by the battleground matchmaking.

I also play for fun and do not compete, however I’m interested in the game mechanics and balance, and that stuff you won’t see untill you go deeper i to the game and diffuculty levels.

And by being interested in the game at such a level, you will be impacted by the end game decisions made by the devs. Now, if you don’t have that special interest in the game, it’s easy to understand that you don’t care so much about the end game either.

For most players with an average interest, Diablo is about the end game.

I just friggin explained that two posts ago.

I also quite like that the goalpost seems to have been moved from “you can compete as a free player”, which was debunked to now be “you shouldn’t be able to compete as a free player”.

Don’t care.

To me, silence means I get my D3 forum back.

DI needs only one thread. Just one. Since every thread started degenerates into a bunch of blind apologists arguing with people who understand operant conditioning.

Was it so clear that they needed to lie about the game before launch? (you cant pay for gear ring any bells?) DI is not a game - its a slot machine. except you dont win money, you win upgrades to gems - shame on you for de-harmonising it

It was clear that it’d have heavy p2w elements since it was announced as a f2p mobile game. So yeah, very clear, at least I had always assumed it’d been heavily p2w.

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He is in two threads in one he is complaining about the launcher, in the other he is complaining about Immortal. Funny stuff from the new guy on the block. He sure did tell you. Let’s see what he will complain about next, this should be fun.

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My goalposts haven’t changed. You can compete. I compete in the battlegrounds almost every night. I have a 77% win rating and I am in the top 100 on my server.

I also still don’t have a clue as to what I am doing in the battlegrounds. If I did, I’d probably be higher.

I go in, drop my ice crystal, fire my disintegrate beam in it until I empty and then switch to ray of frost until I empty it. Then I run away while my ice crystal recharges, then I go back into the fight. I don’t get a lot of kills, but the assists add up.

Freeloaders won’t be able to be at the top of the leaderboards, however.

Same for me a lot of people run in, we round all over the place, I die several times at the end it says Victory.

If they simply wished to vent at me, then by all means (not like I’ll pay it much mind anyway).

Always a sign of good game design :joy:

:exploding_head:
At least we have moved away from “this isn’t P2W”.

I don’t think anyone said it was not P2W. It very much is. You can’t compete end game really without some money into it.

The debate though, for many of us, is that the game is not the horrible dreadful mess I (we?) expected.

The bad:

  • The announcement at Blizzcon 2018 about a Mobile game, to a PC audience, with NetEase in attendance, was one of the worst PR blunders ever. It was beyond tone deaf. I get that Wyatt is passionate and cared, but the mgt threw the Diablo team under the bus by having them in the spotlight at that venue. Side panel, sure. Different conference, sure. Not main stage Blizzcon. Mobile games are popular, but moving into that genre takes some tact and the powers that be showed no understanding of the current fan base.
  • The game is very P2W end game. There is no argument about that. If you want to do PvP Shadows vs Immortals stuff it can get expensive.
  • Some things are group based and I am a solo player :frowning: This hurts most in Dungeons where you need at least one other person to do Hell level dungeons that grant the secondary set gear.

The good:

  • They put it on PC. This was HUGE for me. I don’t have a mobile device that can play it and the screen would be too small.
  • The game is F2P (see above about the bad side of that)
  • Every aspect of the game is accessible to free players. Nothing is locked behind money.
  • Daily caps on battlepass points and stuff are universal, not tied to money.
  • The game play is fun for me. I actually enjoy the activities more than D3. Same monster killing fun, but with more options.
  • I like the different systems in game to help gain power. There are multiple ways to make a char stronger - Shadows ranks, Helliquary, Sanctum, gear, gems.
  • I love the essence extraction and imbue system for legendary items. It means I never have to stash other gear just in case. I can always change one legendary to another as long as it is in my library.
  • I was surprised to like the fact that nothing transfers between char. It means I use it or salvage it. No reason to packrat.
  • The occasional events are a reason to log in - this is intentional I am sure to keep up engagement metrics, but they tie in really well to normal gameplay so I can do them as I do other things.
  • Class change. With everything being so heavily tied to one char making alts is not easy. They have a class change feature that also changes gear, and you can change back. Free. This is kind of cool. Again it maximizes what you get out of progressing one character. (I have 3 chars anyway).
  • Cosmetics are super pretty and rather cheap for the seasonal basics ($5) if you want to get that season and have completed the battlepass.

It IS P2W, but if someone is not competitive it has turned out to be a very solid game with a lot of features I enjoy. I am probably going to keep playing it until Dragonflight and D4.

It feels so strange to have gone from REALLY upset in 2018, even though I realized there was a market for mobile games, to actually enjoying it. I assumed I was just going to put it into the ignore category.

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Really!!! does it really matter where they come from. Install is Install no mater where it is from!!!

According to Blizzard, it had reached over 20 million “global” installs by July, 24, and over 30 million downloads by July 29. According to the App Store analytics firm Sensor Tower, the game surpassed US$100,000,000 in revenue within its first eight weeks.

At this point Blizzard is laughing at the haters & laughing all the way to the Bank.

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