Bones of Rathma: Set Suggestion

2 Set:
+10% Reduced Damage per Skeleton. Max. 5 Stacks

4 Set:
+100% Amount of Skeletons
+100% Amount of Golems
+100% Amount of Revived Corpes
Skeletal Mages don’t Expire

6 Set:
Army of the Dead Deals +60.000% more Damage
-50% Cooldown for Army of the Dead
Minions reduce Cooldown Time for Army of the Dead by 0,5 Seconds each time they deal Damage
-50% Cooldown for Golem
+50% Movement Speed for Pets
+50% Reduced Damage for Pets

So basically what the set already does, but overpowered? Okay.

2 Likes

New idea, to get all the jigs with overpower.

Rathma 2-Piece: Your minions have a 100% chance to kill any non-Elite when attacking. You gain 100% cooldown and resource reduction per monster your minions have killed. This can stack once and lasts until you die.

4-Piece: When commanded, your skeletons have a 0% chance to kill any Elite monster on attack, stacking 50% per second they attack the same Elite. You gain immunity to damage for 1 map floor each time your minions kill an Elite, stacking up to 10 times.

6-Piece: If you die, you gain 15,000 Paragon.

2 Likes

Nah i think the damage of AotD cannot go too high with this set cause it is by nature a hard hitting spell. The dmg is like 12000 and another a free 50000 rune to it so it basically hits around 100 times higher than bone spear or other conventional damage skills without any set or multipliers taken into consideration. What this set needs is better mechanics imo, it is way too clunky and necro has no dedicated pet set right now where pets deal the damage, the old fashioned way.