Blog post thoughts

No, she is a liar because adding an SSF ladder takes one day of work:

  • Make the grouping achievement Seasonal
  • Make a LB checking for Seasonal grouping achievement earned status

That is what you believed, not them.

It’s not about what I believe - I wrote you the exact way to do this - ask some programmer how much time it takes for that. It has nothing to do with “databases and long-term storage issues” and it won’t “take a lot of time and a ton of resources”.

You are currently believing her words rather than mine, so if you want to find out the truth find a programmer (if you have such friend) and ask him how much time it takes for the two points I mentioned to get implemented in the game.

Also, if what I am saying is a lie or not accurate the blues are free to explain why it is so. I am not holding their hands atm preventing them from posting at the forum.

Of course I believed over a guy who is part or close to the team development who knew what is going on inside the team than a random poster in D3 forum. Also, whether she is lying or not, it is pretty much certain that they have no interest to create SSF league.

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I’ll give you one precious advice in life - don’t believe blindly what the authority is saying to you. Make what you want from it.

That’s crucial for me however - I am not accepting a communication compromised by lies.

and neither I should believe a word from random posters too unless he has evidence to support his claims like insider info and etc.

Good for you.

You don’t need insider info to know that 2+2 = 4. If you were a programmer you would know that what I wrote is like 2+2. That’s why I told you to ask a friend who is and not blindly believe what is told to you by the blues (like the reddit folks do).

Adding SSF is not a real solution. Just a band-aid.
Fix the actual issue here; the efficiency imbalance between group and solo-play.

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There is no actual issue however - all is working fine - groups should be more rewarding than solo play.

Nah, they should not.
I mean, it is okay if they are sligtly ahead, as a “safety measure” to make sure solo does not get ahead. But like Blizzard seemingly want class balance to be within ~15%, solo vs group should also be within 15% of each other - with groups being the one ahead. So 1-2 GRift difference at most.

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I am not a programmer, so your point is moot.

Again, neither that I will blindly believe your words too.

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If you guys ballance builds around 5k paragon clears, I suggest you guys set all ptr accounts to 5000k paragons and no exp gain after lvl 70. So the data might be the closest to your standard as possible, no need to re-calculate based on paragon differents.

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That’s not possible. They want when even the biggest 4 noobs on Earth group together they gain more XP/rewards per hour than the average solo player. This means when 4 pro players group together you get the case atm.

They should definitely improve PTR testing if their goal is to balance all sets around certain GR levels. Fixed and preset stuff (characters, rifts) would help much.

I cant say if that is what Blizzard want. I can only say it is bad design imo.
4 biggest noobs on earth should get slightly more XP together, than if they played solo. But not more than someone knowing what they were doing solo.

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Or when 1 good player and 3 noobs group they get more together than the good player alone. Which leads again to current situation.

Grouping should be stimulated. I am absolutely for that as long as solo players have a way to measure their performance against each other aka SSF mode/ladder.

That sounds like a pretty good idea to me considering 5,000 is their bass line. There is a huge difference from 5,000 or less Paragon to 10,000++++ Paragon.
:balance_scale: :yin_yang:

Not everyone care about measuring their performance against each other.
It might simply be a matter of, where do I get most efficiency out of my time.
I see no reason why group play should be a substantially better way to progress than solo play.
A solo leaderboard would do nothing to address the discrepancy on efficiency.

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But once you have groups > solo you always HAVE to play in groups if you aim to maximize your efficiency. And it won’t matter whether groups are 1% more juicy or 1500%. You simply always HAVE to choose to group when your goal is maximizing efficiency.

I know that you initially pointed out the discrepancies for crusaders, but a lot of the season/non-season 5K models are off.

The one with the biggest differences is witch doctors GR 130 in non-season and GR 120 in seasons ( 10 GR drop).

Edited:
I think I misunderstood the post.
But if solo and groups are very close to each other, then while yeah, even a 1% efficiency gain is a gain, other factors might start to influence it on an individual level. Like maybe you can play solo more hours a day than groups, because you enjoy it more. But f the difference is 400% efficiency, that doesn’t really matter.

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