Blizzard your philosophy is wrong

Its impossible to make so called “fun builds” that can’t perform as well as current ones.
By not removing greater rift cap you just stop players from making any progress. People got used to run 150 at 7-8 minutes average, upgrade gems to 150 and get like 7.5 bln xp per hour.
Progress and feeling more powerful as before, that what makes game enjoyable.
Now, explain how can it be fun to push 150 again. How rollback to stone age can be fun.
Don’t nerf Bazooka (actually by doing it like described in ptr patch notes you ruin a lot of less powerful builds, actually you had to fix bazooka at the same time it appeared and its late to do it now),
rollback the nerf to thorns BK. (actually very strange nerf: as far as i remember you struggled for along time to make valuable thorns build, and then one day you succeeded with thorns necro, and then someone decides for everyone its not the way the necro must play, like “one hand doesn’t know what other hand does”)
Just raise greater rift cap lets say to 170, and buff accordingly other classes/sets. Then it will be really fun to play and great feeling of your character getting more powerful. Otherwise you will continue to loose your already not big players base, because no matter what , if you cant play as effectively as before you very fast loose interest to game.

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I agree. Limiting the level of portals is wrong.

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Don’t raise the GR cap, but I do agree that they shouldn’t nerf all those popular builds that can run GR150 with ease.

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The entire GR system is a huge error. So the better fix is to limit them, like they do now, and forgo the power creep situation that has polluted the game previously.

Proper balancing is a much better and prefered goal. If you want artificial progress, then just use yellow items.

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Using a macro and spamming 150s while others have a hard time to clear 130-140 is fun?
The power creep and only one viable trash killer is enjoyable?
Maybe for you but not for all the other people

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GR cap to 150 is a joke in the game situation.
Dev shold rise it, our nerf a lot to be very very dificult clear 150.

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Where was this five years ago when the power creep was manageable? Oh yeah people were yelling for more power and more drops.

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@Nevalistis
My friends were looking forward to removing the GR cap. Having to run infinite speeds 150 is boring, currently this level is ridiculous and poses no real challenge. The real purpose of GR was to measure the power of builds, and as stated by a blue post, they should be infinite.
This is not about powercreep, the real powercreep is these unbelievable buffers of 20,000, 30000, 60000 and up to 75000%.
If it weren’t for that limit, dedicated players could have “something” to do at the end of the game, it just ruined the game for many players and dramatically shortened D3 longevity for them.

It has been said that there are no plans to remove the cap, but if possible, please reconsider.

Removing the GR cap means that you will have to keep increasing the power of other builds that can accomplish the same high tiered GRs higher than 150 solo. Otherwise we are back at the same spot we were before but with way more power creep. We will have such a small amount of viable builds. Holding to the cap and backing away from it is what will work.

Also holding to a cap means that you can take the time to try out other builds of the same class or a different class if you wanted to.

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What the hell should we increase power for? Just unlock the cap and keep the current power. The cap must be unlocked so that we can compete as before. Competing for the “best time” is boring, and we already have that in Challenge Rift.

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Yeah Blizzard, 1 nerf is worse than 2 buffs.

Never nerf a build to oblivion. You should buff more builds to compete with bazooka. Having top 100 clears with different trash killer builds / Boss killers is way better. Limiting choices is why D3 is in such a bad state.

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I still dont know if you reach 150 And have The best gear, you still wanna play d3?

Tbh i really liked the zooka time too, running 150s over a year to farm paragon and gems. And sure its really rewarding killing 3,4 or 5 packs just iwth 1 shot on the highest level in the game but on the other hand if you are really honest and think about it, it has nothing to do with gameplay that much. Starting the macro and only moving the mouse. Its like watching a stream.

In this meta the only one that still “plays” the game is the barb, pulling, pixeling stun the boss etc. he is always in a hurry. The rest of the group is not doing much especially the wizard doin nothing at all really…need good ping,gear and fps that the macro works and thats it. Monk running full macro for heal and that stuff its the same, sader running stutterstep macro and autoclicker for the other skillz. Atleast sader helps a bit pulling but thats all.

That has not much to do with “gameplay”. No skill needed.

Dont get me wrong, like i said i liked the zooka too but its about time to play something else…i dont wanna run 1 year again automatic gameplay.

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Unfortunately, their philosophy is better than your formatting…

Well looking at your account i dont see any power:)

A 100m dash in the Olympics will never change only the time it takes to run it.

Oh i dont see in the top 100 NS guess you dont really do speeds

The problem is that when other builds are not viable to go beyond 150 solo you would have players complaining about their chosen build. Which would mean only a handful would be able to clear a GR150+ solo with really high paragon non season. Then in order to get more viable builds Blizz would have to buff to get the other builds there .

I must say that there is much more “power” than yours :slight_smile:

GR’s were never about “time”.

Maybe I should look a little more …
Besides that. Do you look at “my account” and my clears for what? Do you think there will be any counter arguments just saying “I have no power” and “I don’t run speeds”? LOL …

150 solo was never the goal and it should never happen. His desire to achieve “more power” just to increase the level of GR’s was the downfall of this game, so we are here today discussing the increase in the “maximum level” of a game mode that was “infinite”.

If you refer to Season with these giant buffs, they could keep the cap only for the season, in NS, I don’t see any reason (except technical) to keep the cap.

Really, then why are they timed?

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Maybe try new builds instead of the tried and true meta?

Does having multiple levels instead of just 1 tell you something?

That is not the point. The point is that the current state is making the maximum level of GR’s pathetic. This was never the goal of GR’s.