It’s unlikely that both the dibs and the revised multiplier will stay on Tribes. Either way, the multiplier by itself is worth less than 3 GRs. EQ builds (for which Tribes is the primary weapon) were 15+ GRs behind Rend, and this tiny buff isn’t a drop in the bucket. The same goes for adding elite bonuses and such.
We discuss it at length in this thread.
The MOTE set’s damage needs to be jacked up big time, and so does the multiplier on Tribes. But I respectfully disagree that the set needs more defense; the MOTE 4 set bonus is one of the strongest defense bonuses in the entire game, and all it requires is some careful play to stay alive.
Rune, just to clarify, most folks can’t do 120 with EQ–that’s how weak it is at the moment–so your experience isn’t abnormal. It’s indicative of how badly Barb builds aside from Rend need buffs.