Biggest Concern for Diablo 4 - Loot - Where Diablo 2 succeeded and Diablo 3 failed

While I wasn’t fan of seeing that either, they clarify in their blog post from december 2019 that their goal is “easy to learn difficult to master”. They said that going off green arrow good - red arrow bad is not going to optimize gearing if you only go based off that.

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Who is saying that?
Getting to D2 end-game was really easy and anyone could do it. That was part of its strength (though also a weakness in terms of having good end-game).

Weakness how?I played then as I play even now and as far as I’m concerned Diablo II still trumps Diablo III in this respect builds were skill based not item based chasing after that perfect version of what you already have that’s Diablo III,Whereas in Diablo II you improve your skills

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D2 has an extreme lack of end-game content. So does D3. But D2 is surely a bit worse there, if it was for some reason a competition between them.
It is a very positive thing that D2 does not have D3s endless scaling that completely destroys most build diversity. But D2 is still a bit too easy. I’m sure it is possible to find some good middle-ground here.

That is an itemization issue, not an end-game issue imo.
It affects the end-game of course (since interesting itemization was supposed to be the reward from playing end-game), but still a different issue from what you do in end-game (like boss farming, GRifts or whatever).

And how is end game bossing any different//worse than grifting? Answer it’s not! What I find better about Diablo II VS Diablo III is the skill system & itemization that’s where Diablo II works and Diablo III does not.As for the graphics difference there is some difference but not enuff to make for Diablo III’s failures and I and many others consider ourselves to have been cheated by Buzzard Ent/Actvision it’s not the game it could have been the game they promoed looked and sounded awesome what we got was a big letdown and it’s contiued on from there

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Both are bad. But boss farming removes the randomized aspect of GRifts, making it easier, more repetitive and boring.

Yeah. D3 itemization it amazingly bad. Probably the worst ever made in any major A-RPG.
I wouldnt call D2s itemization great, but it is certainly much better.

Skill systems is more of a wash. D3s skill system is harmed a lot by free respecs, and the bad itemization, but if you ignore those, the skill system itself is reasonably acceptable, with a lot more skills to choose from than D2 (due to the rune mods).
In D2 the skill system is hurt by one-point wonders the skill synergies and in general the skill tree design being quite simplistic, but other than that it is also pretty good.

GRifting Meh🥱Diablo III Skill System:yawning_face:What Diablo III’s Skill System could’ve been as shown by early promo’s :astonished::star_struck: IE the rune system Path of Exile uses where you could improve your skills with found power up’s,And no the skill system they were talking about is not the over complicated skill system PoE uses today the power up system similar the skill system is not

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I’m really not sure how easier to understand is a negative feature for any game, maybe what you mean is complexity or depth is preferable to flat and simplistic gear and stat choices for optimizing a character. Diablo 2 took years to really understand certain mechanics and it took a special kind of player who would dedicate themselves to figuring it out. That said, I am all for high level mastery in any game, I just don’t think this should be related to how intelligible the mechanics and stats of a game are to the player. Theory will always be a synthesis of game knowledge into play styles and viable builds, and the more we know and the clearer it is the easier it is to do this theorizing. Most of Diablo 2 and 3 theory crafting was accessible only to the highest level of experts, and most of us laymen relied on them to make sense of the game for us so we could play it well.

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Indeed. Depth should not come from being incomprehensible. It should come from having lots of moving parts, and lots of interactions between those parts.

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Well I think there should be a learning curve and want some depth and some serious thought into it’s design. I mean there is no crafting in 3 pointless secret level it was a very very dumbed down diablo game. Everyone has different tastes. But when the franchise is one way for 4 releases then D3 comes out and was like it had nothing to do with its past. Was disappointing.

You can craft gear, it’s just that absolutely none of its useful except as cube fodder or getting a reduce lvl req weapon for season start
Crafted gear should be useful again just as it was in D2. Crafted all resist amulets were megauseful for early nightmare when you’re just getting in from normal with reduced res