Best Crusader A6I2 Evaluation and Suggestions

To be fair, before these buffs Bombardment only really matters during CoE physical cycle when players activate Akarat’s Champion and Reflective Skin. Without these additional buffs Bombardment does very little damage that players even want to use 8s belt instead of 6s so it can be more easily synced with CoE.

Therefore the proc cooldown of the belt doesn’t really matter until this patch, and arguing how much the belt is buffed by also taking the cooldown reduction into account doesn’t make much sense.

Yup. Exactly. For the bomb build, you could remove the auto cast from the belt and you would still do 150 (on ptr).

Dmkt, I’m still not sure how that decouples it because bomb does thorns damage whether you play a6 or not but since you seem to have changed your mind, I won’t ask any further.

Yes, no divorce for A6I2.

I try to listen to suggestions, and after writing that wonky logic, it seems a lot easier to just reduce I2 and add another thorns multiplier to I6. It is all known.

Same goal, fewer item edits. Win win.

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Agree , don’t decouple, just nerf. I am not sure how you are getting I2 88.5x mutiplier ( aint’ saying it’s wrong, I thought it’s higher) . The point is, maybe play around the thorn percentage to match 1/5 of the 88.5 multiplier value. in very basic calculations, if 350% thorn is getting you 88.5x , drop that I2 percentage by x amount to reach 1/5 x 88.5 = 70.8x

I guess this is an easy way for Blizzard developer, it is as simple as adding square root for Tragul multiplier on necro simulacrms

Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 350% for 2 seconds.

Is this 25 stacks something secret or hidden? I thought it only applies once and last for 2s, then you need to continuously hit enemy with Punish or Slash to maintain it?

Keep an eye on the buff icons, one of them is for I2 stacks. Against single targets they go up to something like 4-6, against large enemy hordes the stacks can go very high due to blocks.

Never know much about Invoker set since I haven’t played Crusader since Condemn. Dev team should have been more transparent about it it the tooltips.

All your suggestions, I don’t care, but I tell you this:
“Don’t you DARE touching my new Invoker!”
:joy: :rofl:

2 Likes

Against single target, a 12 frame Punish can maintain 10 stacks just by attacking alone. Maybe 1-2 more stacks by blocking.

On a side note, should we reduce number of thorn stack to 10? So invoker will always do full damage regardless of density.

This build recommendation has been updated, thank you everyone who voiced your suggestions.

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Setting I2 to max stack of 10 will greatly change the dynamic of the build:

  • Performs better with less density.
  • Greatly improves RGK performance.

I think it takes away character from the build, dragging elites into density, it also messes up the stack penalty for wielding items like Norvald’s and Furnace. I think some people would enjoy it, but i’ll feel more like Impale.

A pair therapy could work!
A divorce always should be the last step to be considered! Fully with you on this one

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well yeah, i want to improve RGK performance a little bit. 25 stacks is easy to maintain even with low density. But I do agree that it’s starting to feel like…a Frenzy Barb which is another favorite build of mine.

I haven’t had the opportunity to test RGK performance with Norvald.

I estimate it should be pretty decent in groups combined with the I2/I6 changes mentioned above. Possibly on the level of AoV HF.

That thing is too slow. We’ll see if it get nerfed, anything below 200% is probably not worth it. Spamming pony every 5s is already a dps loss.

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I recalculated, Norvald’s+Furnace is 1.39x more damage compared to Pigsticker + Furnace. For your info, it was 5APS vs 3.33APS. The lost attacks from horse and reduced I2 stacks were accounted for.

Hmm…In my calculation. Both with 29k main stat. No Akarat. No bomb. Gem 150

From the start:

I6Pig DPS: 38.8T/s (12 frame - 10 I2 stacks - Stricken Stack: 0)
I6N2 DPS: 76.3T/s (17 frame - 7 I2 stacks - Stricken Stack:0)
DPS Difference: ~96.6% in favor of Norvald

After 1 minute:
I6Pig DPS: 307T/s (12 frame - 10 I2 stacks - Stricken Stack: 300)
I6N2 DPS: 382T/s (17 frame - 7 I2 stacks - Stricken Stack:210-36=174). Activate Pony result in about 3 stricken lost per activation
DPS Difference: ~24.4% in favor of Norvald

Well yeah, the catch up game seems long. If Norvald keeps its multiplier on live server, it will be BiS for RGK.

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Did you add the loss of AC upkeep due to the loss of AA?, I know the defence drops with norvalds combo, but AC is a significant damage boost.

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I did one second of Stricken stack loss for pony over the course of 2 minutes. So it was 3.3 stacks of stricken which roughly mirrors what you had. Average i2 stacks: 10vs6.5.

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I did’t compute AA and AC uptime, figured it would be nominal in group, but it does move the needle towards Pig Sticker.