Pre-nerf Inna Monk was freezing the entire screen with a button press, also doling out high damage bursts from entities that envelope them for a long time and not even punished by long cooldowns unlike Necromancers… I loved that build, but it was inevitable that it was nerfed. Compared to that, WoL monk manually casts each and every one of their shots and suffers from long cooldowns and shortage of resources.
Seasonal leaderboards should be out of the basis lists you build your argument or feelings towards a class or build. If you want to have a proper opinion, do what everyone else does and play the build yourself.
You may expect something to happen but more you repeat, it starts to sound like a demand and what-aboutism. So Inna got nerf, “but what about WoL LoD Monk that clears GR150? They’re powerful too!”. This is the wrong course of thinking. Especially when you push a seasonal theme to be the center of reasoning.
So far, I can tell nerfing WoL simply cuts the entire Monk class out of the big league, and there’s no guarantee that developers would follow this with a buff to other Monk builds.
The build’s general power is irrelevant, the upkeep and risks you take on gameplay makes the entire thing worthy of its place. If stakes are high and effort is there, it justifies a build’s power. This is how the balance works out of the wacky seasonal themes.
For instance, Legacy of Dreams may give you highly abundant passive benefits but skill interaction (array of casts, buffs, debuffs, position) required to sustain the build (cooldowns, resources, life and so on) in combat minimally, may haul the worth of power forward. Anything you put above that passive benefit is still active gameplay and intricate requirement of that justified the build’s power.