Hi everyone. Not long ago, the CMs revealed that 2.7 would be a balancing patch. What exactly that means, well, in standard Blizzard fashion, we can’t be entirely certain. But I think it’s safe to say that this quote will contextualize their approach to the patch:
At this late stage of game development, we’d prefer to focus on making the current game the best, and most varied, experience it can possibly be. We hope to accomplish this by (1) continuing to add new builds and (2) improving existing builds that have fallen behind.
This was written as a justification for not increasing the GR cap, but I think it is likely to inform 2.7 and beyond. I’d like to generate some discussion about what we, as a community, can request from the developers, particular in terms of what is and is not realistic.
Sets and Major Builds
Looking at the above quote, I don’t think we–or any class, really–will be getting new builds. I think the new sets fulfilled that goal, and I can’t see the dev team, small as they are, attempting to create and balance even more new builds. But I do think buffs to other builds are certainly possible, and definitely necessary.
The simplest route is to ask that all major builds be brought closer to Zodiac Rend in terms of intra-class parity, and I think it goes without saying that Rend requires no additional buffs.
H90 & Pro Slam
Our second strongest build seems to be either Pro Slam or H90 Frenzy, but both need a few GRs of buffs in terms of damage and toughness. For H90, I think adjusting set values will be the easiest way to go. For Pro Slam, I think a combination of set and supporting leg values will be necessary (see Fire EQ below).
IK HOTA
IK HOTA needs a buff, and the easiest way to do that is to buff the IK set’s damage multiplier. It might be really nice to include Together as One in the IK 2-piece bonus, but it’s certainly not necessary.
Fire & Physical EQ
For Fire and Physical EQ, I think the set values for damage need to be adjusted, but every increase to the MOTE set’s value will also buff Pro Slam. For this reason, I think the MOTE set and Blade of the Tribes need to be buffed in tandem (and, ideally, make the EQ bonus on Tribes a legendary affix that can be Cubed).
Raekor & Charge
Raekor is the hardest set to buff since its sole major build, R6 HOTA, steps on IK HOTA’s toes and relies on a widely reviled mechanic (wall-charging). I can’t speak for everyone, but I suspect no one would much lament the passing of R6 HOTA into obscurity.
The set’s other major build, Vile Charge, relies on the IK set’s damage multiplier. This means any buff to IK is a direct buff to Vile Charge, though not to pure Raekor builds (R6 HOTA).
Ideally, I’d like to see the set revamped to encourage a pure-Raekor Charge build, but I don’t know if that’s even remotely realistic given the amount of work that will have to go into balancing yet another brand new build. Perhaps a more realistic approach is to accept that Vile Charge is here to stay, leave the Raekor set alone, and focus on buffing supporting legendaries–such as Skular’s Salvation and Three Hundredth Spear–that can help make a pure R6 Charge + Toss build a reality. That’s still going to generate a new build, but at the very least, it helps the Raekor set to stand on its own.
Another way to approach it is to restrict the set’s 6-piece damage multiplier to Boulder Toss. No HOTA, no Rend, etc; Raekor stacks would only buff the damage of Boulder Toss. In conjunction with buffs to Skular’s and other items, this could offer us a powerful Boulder Toss build.
Miscellaneous Supporting Legendaries
Buffs to other supporting legendaries can help make off-meta builds fun. Ideally, I’d like to see buffed multipliers affixed to items such as Dread Iron, Arreat’s Law, and Blade of the Warlord. These items don’t have to be viable in the sense that they compete with our major builds, but they could stand to be much more powerful for general casual use.
Thanks for Coming to My Ted Talk
Kidding. Let me know what you think. The CMs are combing the boards for ideas and passing them onto the dev team, so the more constructive and generative feedback we can get in one place, the easier it will be to pass on ideas.
But I do want to ask that we avoid asking for things that seem unrealistic. Changes to active skills, new passives, and complete overhauls to sets and items (I know, I know, Raekor) are less likely to happen than buffs to existing items and builds that bring them closer to parity with Rend. Sure, it’s possible, but given the fact that all classes are getting adjusted, I don’t expect fundamental changes to skills to be on the table.
I’d also like us to be careful about beating dead horses. Would it be nice to make Overpower cool and powerful? Sure! Realistic? Nope! So, if you’re hankering for a beefy Overpower item or overhaul, sure, suggest it, and then move on.