I would just caution you to be careful what you wish for. Nerfs later on really don’t feel very good, even when you know they are necessary.
For the record, I have absolutely no problem with barbs being overpowered next patch. Doesn’t bother me at all, I’m pretty much entirely a solo wizard player. Has no effect on me. And honestly, you guys deserve it. You’ve been crap for a while now.
I hope this is clear that this isn’t coming from a place of “oh I’m a butthurt wizard and I want barbs to suffer too!”. While I’ve kept quiet, I follow barb discussions a lot. I was happy to see some attention to barbs this patch.
However, what you want is to be just on the edge of overpowered. You don’t want to be so overpowered that you get nerfed a couple patches down the road. Nerfs feel crappy.
Take this from someone who’s been a die-hard Chantodo Vyr’s player every since season 4 (when it was first introduced). I’ve suffered through both major nerfs to Chantodo Vyr’s. It’s basically the only thing I’ve played since season 4, regardless of how viable it was. (I imagine there are plenty of WW players who are in the same boat)
Both nerfs you say? Yes. People forget, because it was lost behind Firebug and Archon ET in season 6. But at the end of season 6, Chantodo Vyr’s got a major nerf when the multiplicative Swami buff was fixed. Lost about 5x damage [e.g. at 200 + 100 stacks, (1+200*0.06)*(1+100*0.06)/(1+300*0.06) = 4.8x damage]
, and Chantodo Vyr’s wasn’t viable again until 2.6.1/season 12. People don’t focus on that one because there weren’t many people playing Chantodo Vyr’s then, everyone was on the Firebug and Archon ET bandwagon. And admittedly, it was a bug fix. But it still sucked.
And now it’s happening again. Not as severe this time, but it still feels crappy. Even though it’s necessary.
I thought to myself during the 2.6.5 PTR it might have been a bit overtuned, but I kept quiet. And now we’re paying the consequences.
I don’t play enough barb (<100 hours career) to have a valid opinion on whether WW Rend is too strong right now. If it’s just a bit overpowered, that’s fine. All good. But if it’s a little too overpowered, you might want to think about the long-term consequences of that.
Nerfs suck. If you think it’s a bit overtuned, don’t let it go live. It’s gonna suck a lot later when it gets nerfed. Better to get it tweaked right now, instead of having some power taken away. I wish Chantodo’s had gone live in 2.6.5 with a little less power instead of being nerfed now.
And you could say that so what if it’s a little too overpowered? Just bring everything up to line in the next patch or two if that turns out to be the case. But given the development effort we’ve been seeing on the game, I wouldn’t count on that happening. You don’t want a repeat of what happened with Chantodo’s.
I’m hesitant to post this because I feel like some might see it as anti-barb. But it’s honestly not. I’m all for the barb buffs. I’m on your side here. I just don’t want to see you guys be disappointed in a patch or two. It’s not a good feeling, even when you know it’s for the good of the game.
Nerfs later on are worse than if it had just gone live at the correct power level. And maybe it’ll turn out that that’s not even necessary here. Like I said, I don’t have enough skin in the game. I just don’t want you guys to see a repeat of what we saw with 2.6.5 Chantodo’s.