[Analysis] Era 11 Patch 2.6.6 Classes Grift Clearing Efficiency Indicator Assessment (Class Power)

There is an interesting post by LordFluffy in the necromancer forum describing problem/proposed solution to their class that has bugged builds, weird mechanics, and over reliance on land of the dead in top tier builds. According to Prokahn’s analysis necro/monks is the worst class for greater rift efficiency for many greater rift levels.

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They may look like worst at lower ties but they perform in the top 3 tiers as well.

Necro’s case may be due to limited playerbase. Probably every necro player shift to either DH or Wiz due to their better performance.

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I think that you are right in that there is a shift from underperforming classes to those that are more powerful. This goes back to an opinion voiced by Rashiel and others about this as a data confounder. Simply put, stronger classes with more players may appear stronger while weaker classes with less players may appear weaker than they really are.

My statement mentioned many greater rift levels to make certain that people did not think that I was talking about the entire power curve.

Also, the top end of the necromancer power curve is schewed by a broken mechanic (bone ringer/thorns build) that LordFluffy discussed. As I stated, there is a certain near-sightedness and lack of knowledge about other classes. If one spends >85% of your time playing a single class, it often can occur that you do not understand the issues/problems/wonky build of other classes.

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thx + 17 characters.

Just added a statistical observations appendix here: