Wizard speed builds are in a strange way, most wizard builds need two weapons for damage and a specific offhand.
Some examples are: Hydra (all forms) needs ZERO cooldown, uses two weapons and needs Aether walker, gives up 300% damage, Has unique offhand
Twister, Needs zero cooldown, uses two weapons and needs aether walker, gives up 400% damage. Has unique offhand
Frozen orb: Needs zero cooldown, uses two weapons and needs aether walker, gives up 350% damage. Has unique offhand.
Teleport: Has the longest cooldown for a mobility skill in the game (11 seconds) has only one charge (wormhole doesn’t count as a charge in this case)
The state of wizard mobility is so bad that they had to force zero cooldown teleport into firebirds to make it playable, now people are trying to use it for bounties and that’s a whole different frustration
Proposal: Give Aether walker a 150% damage bonus for x amount of seconds after teleporting, simple and elegant and would allow builds that give up a massive damage multiplier weapon to at least have half of that with a mobility bonus. In terms of lore think how deadly a wizard blinking in and out of existence mounting surprise attacks randomly would be