Addressing the WSG

The ability to get out stun (WSG) being removed in D2R is indeed a disaster for competitive pvp.

More than that, stun will be even more overpowered for this reason :

:warning: uninterruptible skills are no longer uninterruptible :warning:

additional things that are broken/different from legacy.

Skills that were once “uninterruptible” are no longer uninterruptible.

Charge, Leap, Whirlwind, Smite, Concentrate.

These skills used to be able to be used regardless of being in hit recovery animation, and now they cannot be used until your character finishes being stunned…

Aside from wsg not being fixed, the only “alternatives” for some characters to escape massive stuns were these skills, that no longer work.

In D2 LOD, if you get stunned in pvp, you can :

  • use WSG (by swithing between weapon slot 1 and slot2) to cancel fhr and get out of stuns.
  • get out of stuns by using skills that can’t be interrupted by stuns like (Leap, charge, whirlwind, smite etc.)

In D2R, none of that. You will be stunned forever until you die.

Review here: DHA Review [Beta] - Report Bugs/Issues

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