Add greater rift level cap to 200 instead of nerfs!

I’m not the one who doesn’t know the difference between two such elementary things.
And happily I’m not worried and “embarrassing” myself in your presence, you are not relevant at all.

Yeah, looks like this forum has no cure XD.

Yep, the increase in time to kill per tier would remain the same regardless of whether you had to remove 100% or 90% of monster HP, since this kill threshold is a constant that just “comes along for the ride”.

Except there is literally an easy solution that doesn’t require them to do all this “recalc” (i.e. see dmkt post above).

Hint: look at S27 monk leaderboard. Sometimes it can be very easy to clear 150 without achieving high rank on leaderboard. Just clearing 150 is not “end game”. But getting high rank on leaderboard usually is.

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Far too late for that unfortunately, we just have to hope they don’t make the same mistake in D4 but it looks like they might.

What I never understood is why some of the content creators were very against supports then just gave up and liked them. It’s because of supports why so many classes get outed from the meta.

I guess there’s another way to look at it, if supports didn’t exist maybe the situation would be even worse and you’d have 4 mans be all one dps class, at least with supports you have some class variety. In a perfect world though whoever did the most dps wouldn’t be by much so everyone would just play their favorite dps class and choosing another class would have different support like benefitting buffs.

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What?

That’s for hardcores … “min/max” something. It has nothing to do with being “end game”. I think you and the other guy needs to understand what “End Game” means.

The gameplay available in an multiplayer online role-playing game for players who have completed all of the preset challenges .

Aka GR150 in this case, the Journey Achievements, etc. Climbing up in the Leaderboards is not Game Play or End Game. Is a way to show your hard work. End Game means Content you need to complete, not a Ranking System , aka Leaderboards.

Yeah so by that definition, I could say preset challenges are campaign/bounties/neph rifts, and any GR level is “end game”. Doesn’t have to be 150, which would be for “hardcores”.

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I said REACHING End Game. Hence, reaching 150GR.

I swear you guys just want to make stuff up.

No, this are not end game stuff nor are CHALLENGES! /facepalm

Please try harder next time.

I say end game is not 150 GR, but any GR. So reaching end game is reaching any GR. Have you reached any GR?

How about you “try harder” and try to reach 150 right now instead of whining that it should be made easier for you next patch, 2k para padawan. That should give you plenty of cHaLLeNGEs already :grinning:

It doesn’t even have to be that hard. Just scale toon damage by a million, retaining the decimal places, and go from there. A pre-multiplier is a lazy but [usually] effective band-aid to hitting the limits of 32-bit/64-bit architecture. The only problem is when rounding errors start to seriously impact on the end result. Usually the only people who care about that are in the finance industry but even then most times it was only missing a few dollars on a billion dollar simulation so… Who cares?

Also applied this in real life where I put a few cents of resistors on the inputs to $8000 digitizer cards so mobile radios’ audio wasn’t distorting/blowing them up. Easy game. Boss gave me movie tickets to thank me for ending the thousands of dollars in repair bills. Winning strategy. Hire me, Blizz.

Are you acting like one or are you …one? You know what I mean.

You said any GR is End Game, not me. End Game is GR150, hence, its where Greater RIfts Ends and is the Ultimate THING to do in the game.

Seems you read between lines. I have serious questions about your …understandings.

Well, “recalculating” the bonuses from sets and legendaries is not really that hard.

You ‘just’ divide the power of damage multipliers of all sets by a Factor of 100 - in other words: cross away two Zeros from the damage multipliers - and divide the power of legendaries with massive damage multipliers by a Factor of 10 - in other words: cross away one Zero from their damage multipliers.

You can also say that instead of a factor of 100 on sets, it instead is 50 or 75, etc, but it can be done relatively easily.

============================================

Both sets and legendaries can ge changed retroactively.

Set Bonuses are easily adjustable.
Legendaries are a bit more tricky, but it can be done and has been done several times.

You can’t retroactively chance to blue number on Legendary Special Affixes, but you can replace / disable the Affix as a whole.

So when you have a Legendary that gives 600-800% increased Damage to Skill X, and new Legendaries shall only roll with e.g. 60-to 80% (or 100%) increased Damage to that Skill, then the old 600-800% Affix on already existing items gets disabled / replaced with one that gives a static 50%, which means that the new versions of that legendaries you find will have 60-80% or 80-100%, so the new versions are better.

Technically speaking D3 end game started after killing Malthael in campaign. When GR was added in Season 1 patch, the speech as enriching end game experiences. Therefore clearing any GR / climbing ladders are all end game contents. If you are not interested in end game, you can uninstall D3 as I am sure you have killed Malthael a million times.

Moving back on topic:

I am sure its Eternity’s idea. Regardless this is a great idea to bypass interger limitation and grant additional GR tiers. Its very stale to time attack on 150s, fun comes with challenging / clearing tiers otherwise not possible. In a way, “Hell mode” could be added, instead on power creep nephalems, power creeping demons after all their nerfs could be alternative solution to inject more blood in this dieing game.

Great idea.

…and another one. Where are you guys coming from? Serious question. No, reaching High GR’s is End Game, not “any GR”. Climbing ladders is … not content, like, wtf?! Game Play Content, End Game Content.

Based on your definition, all content after lvl 60 is End Game Content. Lvl 61 ? Good, you are doing End Game Content! /faceplam

Wyatt cheng… Former head developer for D3. You can have you own way of things but thats the ‘official’ end game definition.

Btw i am not saying you need to push Rank 1. End game does not start after the first 150 clear. End game starts AS SOON AS YOU SET FOOT IN ADVENTURE MODE. Rifts, GR 1-150, Bounties, Challenge Rifts. Are all D3 end game.

Not my definition. Blizzard definition and campaign extended to Act V and 70 due to Reaper of Souls. Pre RoS era, end game started after you kill Diablo and focused in raising paragon per character up to 100 cap.

KABAL be like (20 char):

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Moved to mobile D:I. Gtfo then?

Great! Your ignorance is high sky. But carry on!

I’m be like : Are you Ronin from Ronin? Wow man, so like … what did you do?

Flagged for code of conduct. Have a nice day. Wish you all the luck on GR 150, If you have seen one in your life time or in the foreseeable future.

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Oh, poor you. Got offended? Is …OK, flowerpower. Cry if you need to. No shame in that.

You only saw one thanks to the Season Buffs in the last Seasons, that’s it. Literally.

I hate to be “that guy”, but the problem we face in D3 is the exact reason D2 players said it was stupid to go with such large numbers on everything. There’s a “KISS rule” (Keep It Simple Stupid) in life, that holds more water now in D3 than it ever has. The D2 players knew it would bite the game in the butt eventually.

Level 70 in D3 is the “endgame”. GR 150 is not the endgame.

I played a D2 mod that had the same issue. numbers were to high and their health was rolled back, was an issue for damage as well.
OTOH, I don’t see what prevents then for cutting a few zeros from health and multipliers. Then we’ll never be able to reach max, kind of how it was in the earlier seasons

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