A Short Study on Intra-Class Build Diversity

Ah, the notorious multishot/impale hybrid build.

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That actually sounds fun :rofl:

When I just checked, the softcore season top 1000 has

46.8% using multishot
46.5% using impale
8.6% using rapid fire

This sums to more than 100%. Basic logic suggests that some people have 2 or 3 of these skills among their 6.

Maybe we should not be so quick to ridicule others.

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Basic logic suggests that you wouldn’t have multiple hatred spenders in a build.

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Some people use both? Not sure why, but its not like it adds up to 150%. It is within the margin of error.

As long as the algorithm grabs/counts the data correctly, there is no margin of error. Using the numbers posted above at least 19 players among the top 1000 use two of the 3 skills in question for their recorded GR clear.

This conclusion ignores the possibility of a player using all three.

The posts complaining about the math not adding to 100% are incorrect.

I don’t think that’s the case though? I mean the part about using those skills for their recorded GR clear. Last I checked, DiabloProgress doesn’t pull the gear/setup the character was wearing for the clear. It pulls the gear/setup from the Blizzard API that the character who completed the GR was last wearing when DiabloProgress did it’s update. Note that sometimes those setups will be the same, but that’s not always the case. I typically only wear my push setup while I’m actually pushing, I switch back to my farming setup after my push sessions. My profile almost always reflects my farming setup, not my push setup.

So if someone switches back to their farming setup after their GR clear and then DiabloProgress does it’s update, it’s their farming setup that would be reflected in these statistics. Not the setup they actually completed the GR with. I think this is a limitation of the profile API.

That still doesn’t explain the few % running some combination of Multishot/Impale/Rapid Fire, but it’s possible it could be incomplete transitions to a farming setup. E.g. they only changed half their skills so have this weird split setup with both skills equipped.

Still seems weird that there would be 20+ cases of that in 1000 profiles. But that might explain the discrepancy in the numbers.

That is why I prefaced my post with stating that the right data was grabbed and counted correctly The data exist on the gear worn during the recorded GR clear as evidenced by the in game leaderboard. As such, the correct data must exist. I do not know if this data is downloadable through the API (I am not knowledgeable on this)

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That’s my whole point. That data is available in game, but I’m pretty sure it’s not available from the profiles and Blizzard’s API. Which I’m 99% sure is where DiabloProgress gets their data from.

I think it’s a limitation of the API, you can only pull the gear/skills in their profile, same as we see from the website. Typically what they had set up when they last logged out. You can’t actually pull what was used for the GR clear like we can see in game. I don’t think they ever bothered to update their API and profile system to have that functionality.

People like to use small discrepancies to undermine the entirety of someone’s argument. It is weak, but it is human.

Good Luck with getting intra class balance. They can’t even do inter class balance with one build for each class. You guys are expecting waaaaaaaaay too much from an 8yr old game…

Before someone brings up that the developers have been more active and seem to be following through with their promises to balance. Given their track record of results *see current patch…I don’t have much faith. Glad we are getting a two week PTR, but if they don’t use it wisely, take in feed back, and actually patch the PTR with their changes…not much will be different. Builds will come out of the PTR over buffed and under performing. They have not shown the capability to actually balance this game at any point in it’s life time.

Who wouldn’t like all builds for each class to competitive within each class and to have balance between the classes. Do you guys honestly believe this is something that is going to happen?? I’d count yourself lucky if the could do the top build for each class that is within 2-3 GRs. To add, this isn’t something that is going to happen in a single patch either, they will probably look at 1-2 classes each patch and do it over 3-4 patches. That’s likely at least another year before they get the top builds balanced (if they do get it done), so…

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Their target is GR 141 in non-season for top player.
139-143 Good
137-138 and 144-145 Iffy
<136 and >146 Bad

So at the end of era 11, you had
2 Good (DH and WD)
1 Iffy (Crusaders)
4 bad classes (monk, barbarian, wizard, necromancer)

In era 12:
3 Good: DH, Monk, WD)
1 Iffy (Wizards)
3 bad (necromancer, barbarian, crusader)

So according to their balance formula, they are doing better; however, there are not there yet.

From the 2.6.7 PTR. there were 2 major issues: The AoV crusader was too weak and there were concerns about the strength of wwrend barbarians.

In patch 2.6.7, they buffed AoV crusader way too much (now clearing GR 150 in non-seasons) and likely underbuffed ww/rend (139 was within range but it likely needed a bit more juice knowing what we know now). In patch 2.6.7a, they nerfed crusaders (still not enough) and they overjuiced wwrend. They have already announce their balance formular and changes are to be expected.

You are right that it will take several patches to get the balance right but they are moving in the right direction.

I can’t think of any RPG or MMORPG or just games in general for that matter where someone, somewhere doesn’t figure out the best build and then everyone else follows along.

This is much less about developer balancing than it is about player pack mentality. They could balance till the cows come home and we would still figure out a best and that would dominate the leader boards.

Who is “they”???

MC is NOT a dev. Miss Cheetah made that clear.

“They” refers to MC, the game producer, and more broadly “Blizzard”. Do you honestly think that the game producer does not have knowledge about the D3 balance formula? Your idea assumes incorrectly that he is some rogue employee spreading misinformation on the forum. In MC’s forum post from December, he also mentioned a game balance blog post. Nevalistis even stated recently that she was working on this before the holidays (i.e. in December) and that she was awaiting MC’s approval.

Is’nt Micro a small thing and Rna a thing that binds one dna to another? Its not suppose to bind community to Blizzard. I think the experiment failed . We all have or own opinions im sure ,I don’t want to be geneticly bound to blizz plz and ty. I have my own opinion as do others,lobbying wont bind us just bring more aurgument.