Hi friends!
This is a discussion on loot filters!
Please keep the topic civil. we are all diablo II fans. Any directions on telling people to go “play X” are not helpful, and will disqualify your comment from honest intellectual conversation.
Q.1. What exactly is a “loot” filter?
A.1. A loot filter is a set of rules, that when applied to the game, decide which items are visual when theyre dropped, and how those item’s text appears.
- For example, I’m tired of seeing cracked sash. Never once have i been like “thank god for that cracked sash”. it is estimated that there is 1.42 calories in a single mouse click. Calories are gained by consuming food. food is a finite resource. ergo, by displaying cracked sash’s, you are contributing to the death of our planet. This is bad, and we want to do our part. So we do a little something like this…
ItemDisplay[INF]:
Awesome! This now causes all Items that match the tag within the brackets (in this case, inferior) to display the name that we have put forth past the :
So in this case, since we selected that tag and put nothing, it will display as nothing!
Q.2. Okay, what else is a loot filter capable of doing other then filtering out certain items?
A.2. A loot filter is also capable of changing the name of an item, perhaps updating it so the socket count, or eth status is visible from the item name when seen from the ground! for example…
ItemDisplay[SOCK>0]:%NAME%%WHITE%[%RED%%SOCKETS%%WHITE%]%CONTINUE%
What exactly is this line doing? Well, its putting a tag on any item that has sockets (and due to the continue line, this alone will not cause items to be displayed, so its basically saying if this item will be shown due to a following rule, then apply this as well).
So it will cause any item, that will be shown, that also has socketed, to display its name something like this.
Demonhide Armor (2) (where the two is in the color red).
Alot of information can be displayed. Stack count (keys), item staffmods, sockets, eth status, ect ect ect. So much tailoring to allow for the visual experience that you want.
3.Q. Okay, you’ve done your job to try and briefly show a couple upsides… being honest, what exactly are the downsides?
3.A. Obnoxious people
And this is exactly where blizzard would need to step in. The situation that would need to be avoided is people being allowed to have itemdisplay tags that span more then a certain amount of characters.
You shouldn’t be able to do this
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXX PICK ME UP JAH RUNE XXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
As this is clearly obnoxious, and creates massive hitboxes to be clicked on for people. What could be allowed?
Sets of toggleable display rules, conditions and hard term rules that are engrained from the get go. Find what the current longest (non-personalized) item name is, and set that as the maximum display size.
Please, let me know why you support this idea, or why you’d prefer to not see it implemented in diablo 2: remaster.
a bit of a bonus credit point is to mention that should blizzard support and offer this feature themselves, it would diminish part of the drive of third party tools (in a similar fashion as to how microsoft enabled the homebrew dev kit in the new xbox’s to stop their collaboration with people who wanted to run unsigned code for more… nefarious purposes).
edit To help combat cheese, you could simply not allow the modifying of rune name’s, and unid unique items (other the completely hiding them, goodbye culwens point)