Just to bring up some other topics on this forums, I’d like to discuss some viable starting builds, other than blizzard sorc and hammerdin. I love the sorc. But I don’t like to farm those areas, where the sorc stands out the most. Mainly because I don’t like to teleport around for minutes, searching for the entrance in durance of hate or the catacombs. I prefer fixed map layouts like the cs or an area with hints that indicate the right direction.
The following builds focus mainly on one of those areas and are highly specialized in finding certain tradable items. Trading is almost required if you want to gear up as quickly as a blizzard sorc, who farms mainly Andariel and Mephisto. Instead of finding the sought-after items yourself, you exchange tradable items in for those.
Trap Assassin
There is a bug which prevents elite packs from spawning, once the assassin starts to lay traps. Given the bug stays in the game, this is an excellent advantage to clear the cows to find elite bases, charms, runes and jewels. The fewer boss packs, the faster the runs. Works best with zero mf to increase the chance for white/grey base items.
But even with the bug fixed (which would overall be more desirable for an mf focused char), the assassin still is one of the easiest mf chars early on and could also run Pindle / Eldritch / Schenk.
Fire Sorc
A fire sorc makes an excellent key farmer and focusses on countess, summoner and nilathak. There are almost no fire immunes except countess, who is an easy target for any merc. Nilathak can be rough, but one or two meteors on him will do it. The tower map and the way to nilathak are easy to maneuver through, good luck finding the summoner in arcane sanctuary though.
Key sets (3x3) are worth a good amount (keys of destruction being worth the most) and can easily be traded for stuff like shako, viper, occulus and more.
Zerker Barb
Thanks to battlenet 2.0, we don’t have to suffer from realm downs any longer. We can create as many games per hour as we want and kill pindle over and over again.
Grab a harmony bow with vigor aura for your 2nd slot while in town, run through the red portal (don’t ever get the Halls of Pain waypoint!), howl pindles minions away and zerk him down. Works best with cheap runeword Oath (ShaelPulMalLum), which can be assembled on day 1 with a lucky drop from hellforge quest. An ethereal balrog blade, highland blade or small crescent isn’t hard to find either. Hork pindles corpse (find item) and move on to the next game. Repeat until your fingers start bleeding.
If you are more intrigued to play with friends or in publics, spending BO, running behind, plundering corpses and picking up left overs isn’t bad either if thats your thing!
Pit Necro
A bonemancer makes for a great pit runner with zero mf. Similar to the trap assassin we aim for white/grey bases like monarchs, eth elite polearms and socketed armors. Dim vision takes care of those nasty archers, while you shoot bonespears into the packs and finish them up with corpse explosion. Start from the outer cloister wp and follow the path to the pits in tamo highlands, preferably with a harmony bow in the 2nd slot (vigor aura).
Later on, with better items (3 parts trang ouls), we can switch to poison nova and speed up the runs immensely.
Budget Smiter
A budget smiter with the runeword black in a flail, treachery to precast fade and a life tap wand is probably one of the best builds, if you want to accumulate wealth early on. But it requires a lot of work and might not be the best char to start with, if you don’t have a friends list to rely on. I see this more as a group task for 2-3 players, but it could totally be done solo. Together you buy key sets (3x3), smite ubers and sell torches. A sorc from your friends list who looks out for Lillith, Duriel and Izual and a barb spending BO makes everything smoother.
Try your luck and identify those torches yourself or sell them unidentified (recommended). A torch is worth a fortune in week 1, not so much later on.
What are your unconventional build ideas to start with?