Good reply. I think your responses have good reasoning behind them. I’ll reply to a few below, but otherwise, I’m happy that this gives other players a chance to see multiple perspectives.
Static reductions to cooldown, such as from In-Geom, are applied before CDR.
So Teleport is 11s, and if In-Geom is only proc’d once, this gets reduced to 1 second. We still need 50% CDR to reduce the remaining amount to .5 seconds (the GCD).
If multiple In-Geom occurrences exist, this wouldn’t matter of course, but most builds with In-Geom tend to balance around 1 proc only per rotation (whatever the build features).
Good point that the skills do take a long time in some cases to resolve or cast, and there really aren’t currently any screen-clearers for wizard. Some come close though (Frozen orb?).
I do appreciate the impact that a lot of wizard skills deliver when hitting targets on point. They generally feel very responsive despite these limitations; perhaps even because of them in some instances.
I still assert that focusing on mobility, if we had to choose, would be the better choice.
Those 4-6 minute clear builds that are super fun to run; EB, FO, Orbit, Meteor Shower: are you really feeling constrained by the slowness of the damage skills when in combat? I would say: mostly not.
I’m mostly feeling constrained by low mobility, spending more time seeking out that higher density, or having less options to skip elites (and Juggernauts) when encountered, etc. This is really apparent when I run the same build, but swap out a weapon for In-Geom or Aether Walker and run a lower GR.
It would be nice if certain skills had slightly larger area of effect or more options for larger radius. Or perhaps if our screen clearers from ages past (Blizzard, Disintegrate, and to a lesser degree: Wave of force) were returned to their former glory. These would be changes I might be able to get behind.
But again, those are more targeted changes, and would be designed to enhance specific damage dealing skills, whereas changes to Teleport affect any build including it: all builds, excepting some push builds.
Enhancing Teleport and other movement speed related options, which could either support or compete with Teleport, solves this.
For reference, I’d be okay with a 3-4 minutes speed GR, and maybe 3 minutes or thereabout in a Nephalem rift.