I was reading this discussion and seems that no one talked about passive skills, so i want to add my grain of sand to this castle.
Barbarian is probably the class that has the worst passives in the entire game… most of them are outdated, useless or need very specific requirements for very little.
This is my tier list of barbarian passives, the idea of this tier list is separate passives in groups, groups that are close to the top needs less changes that the ones that are at the very bottom (which need a lot of changes)
S : Rampage
A : Ruthless , Pound of Flesh , Nerves of Steel , No Escape
B : Berserker Rage , Inspiring Presence , Bloodthrist , Brawler , Boon of Bul-Kathos
C : Relentless , Though as Nails , Sword and Broad , Earthen Might , Weapons Master, Unforgiving
F : Superstition , Juggernaut , Animosity
S Group
Rampage is the strongest barb passive, adds decent damage and defense the only weakness it has is vs rift guardians, this passive needs no changes
A Group
Ruthless adds good damage, imo it should be activated at 40% instead of 30%, mostly to aid barbarian potential against rift guardians.
Pound of Flesh is a super solid passive for speedfarming, overall i think this passive works great and is ok in it’s current state.
Nerves of Steel is a mandatory passive for hardcore, and overall it’s a good fake death passive, the only problem i see with this passive is that only gives us 95% damage reduction, instead of 100% that almost every single fake death passive offers (outside of wizard one).
No Escape is a really good passive for the Seismic Slam build, probably the only thing that i would love to see changed is the removal of the range condition, overall this passive is amazing because it’s multiplicative.
B Group
Berserker Rage is passive that is not bad but is not great neither, the condition of 95% fury makes it totally useless for a lot of builds, and the damage it’s dibs instead of multiplicative, imo they should change it to 30% dibs and add 30% damage reduction, a change like this would improve WW perfomance for pushing for low level paragon players (without the risk to add powercreep or make top players clear higher)
Inpiring Presence is a good passive during the leveling process in harcore, and really valuable for Zdps barb, the only change that i think this passive should have is increase the 3% LPS bonus to 5%.
Bloodthrist is a good passive for healing, overall i think this passive it’s good and don’t need changes.
Brawler it’s a passive that adds decent damage, but the problem is that you have the condition of 3 enemies… which i think should be changed, to something like “as long as you have 1 enemy in 12 yards all your damage is increased by 20%” (This would make this passive be the counterpart of steady aim passive for DH), changing it increases the perfomance against rift guardians.
Boon of Bul-Kathos, i like this passive, but i think that it should decrease even more the CDR for WOTB, IMO change it from 30 seconds to 40 seconds is a good change that could help barbarian to drop some of the CDR rolls.
C group
Relentless is a niche passive, that works decent during 1-70 leveling in hardcore, and it’s pretty decent for the first paragon levels. Later in season this passive loses all it’s valor, IMO is not a bad passive but need better numbers, it should be triggered at 50% instead of 35%.
Though as Nails is a passive that enables our thorn frenzy build (which is weak atm), and offer some layers of defense too, imo this passive has to be changed to 200% thorns and 40% more defense.
Sword and Broad, the idea of this passive is “enable” barb builds that use a shield, sadly shields in d3 are weak and this passive is bad too, wearing a shield means you lose a lot of damage so IMO this passive needs better numbers. Damage reduction should be 50% and RCR 40%.
Earthen Might is a passive that fills a lot of resource, and overall i think is not bad, imo they should add 30% EQ damage to this passive.
Weapon Master this passive is just bad, the only good part of this passive is the 2 fury per hit if you are using mighty weapons, if you are using any other kind of weapon this passive it’s just terrible. IMO all effects should be active no matter which weapon you are used (Barbarian lore says that barbs are seasoned brutal warriors that are expert in all weapons)
Unforgiving is passive that helps a lot builds that use a lot of fury early season, IMO this passive needs better numbers. I think 5 fury per second could work.
F Group
We reached the F group… the passives in this group are 100% garbage and is a shame for barbarian to have them… they are the weakest passives in the entire game …
Superstition is a passive that is 100% useless, it’s a poor man version of esoteric alteration and it’s super outdated and useless… imo they should increase the number to 35% elemental damage reduction and remove the fury regeneration part and change it to 150 all resist.
Juggernaut is just a terrible passive, the reduced control impairing thing it’s just terrible, considering that WOTB gives us 100% resistance to CC… the healing it’s weak and super situational… This passive is that terrible that i think they have to change the entire passive…
IMO a good idea could be “gain 30% melee and ranged damage reduction”
Animosity is terrible, the only good effect is adding more fury for builder toss… this passive needs a complete rework.