*MAJOR* bug with community event!

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I did not see this bug honestly , I was running like 30 Sanc vault ring and see some gifts dropped like a green set items but I teleport to town because my stash is too full. When i come back I still have 3 of those gifts to pick up,

That’s weird. I have not had that happen, I usually rush clear the vault then go back through and pick things up. The gifts have been staying there.

But will keep it in mind. I never teleport to town, I just go through killing, then walk back through picking up gems, mats and legendaries, then pick up normal items last and tele as needed.

I have had goblins dissapear if I leave the vault and come back (like in the next section) which is why I clear first then pickup.

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I did two separate vaults. The first was a teleport to town. Returning poofed all the gifts. The second vault where I went through and killed and then returned to claim the gifts netted the same result. Poofed gifties. It’s possible it’s random like so many other bugs seem to be. If it isn’t happening to everyone then I’m happy for those that got lucky, but after my experiences I’ll be making sure to pick those gifts up ASAP so I won’t have wasted my time again.

Same here… but I play solo and I don’t get that many gifts in an ancient vault… 4 is the maximum I’ve had so far.

How do you get that many ?? I’m jealous :slight_smile:

Thanks for the warning… hopefully someone in QA will figure out what’s going on and pass it on to the Dev team.

Best of luck in your games !

On a T13 ancient vault I easily counted 25 or so gifts just on the first two sections. I got lucky and all but one of the goblins was a regular treasure goblin (the other types don’t seem to drop gifts). Then I got unlucky and lost all of the gifts because I teleported to town before picking them up. Supreme bummer.

OK – I’ll give that a try thanks…

I’ve been doing them at T16…

Man i thought you were having a bad day or something from the first few posts where you did something like this to me but it seems like you just patrol these forums looking for any reason to call someone out for posting in the wrong forum.

You should have gotten more than I did then…unless they silently hotfixed the drops down to nothing.

Another player on the French forum says he’s getting 2 or 3 in the ancient vault… I passed on the tip about trying it in T13. We’ll see :slight_smile:

(sometimes, I think testing is more fun than the game itself – :rofl: )

Oh I was only on T13 because being the filthy casual that I am I had just finished a (crappy) UE set and could tackle a T13 vault. Need to get some augments and/or better affix rolls to survive higher Torments. I wasn’t there because T13 gives more, that’s just where my character that I’d left off a couple months back could get to.

Tried at T13… got 1 gift only… early in the 1st section. Nothing in the other sections.
Perhaps Blizz did nerf it between your attempts and mine.

Am going back to T16… :slight_smile:

Take care !

Yeah, it looks like they massively nerfed the drop rates on these. Additionally I’m getting hardly any goblins in the ancient vaults now. :confused:

Thanks for the flag all.

We have identified the issue and have noted it here on the Bug Report forum. D3 Holiday Event - Being away can lead to gifts disappearing - Bug Report - Diablo 3 Forums (blizzard.com)

RE: Nerfed Drop Rates - We did not adjust drop rates.

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Dang. Thanks for the post! This is a really strange bug, but glad it’s been noted/confirmed.

Keep your gifts safe from the Grinch ya’ll!

I don’t think that’s a bug but an unintentional side effect to a small script.
When Greater Rift Guardian is dead, and you manage to town portal away, any and all Elites that are still alive from activating a Pylon with Nemesis, simply vanish. I think same thing unintentionally must have applied here and make the gifts deleted in the process. If Holiday Gifts are mistagged with Greater Rift Guardian’s presence or lack there of, some scripting issue would call this flag. Nobody could guess that until they see this post though, so good call.

It happens in vaults too, so it isn’t necessarily tied to the presence of a guardian. I wasn’t even in town long enough to AFK. I was there long enough to spam right click to gamble rings, salvage them, and return to pick up the gifts only to find them gone. Took all of about 25 seconds for them to poof. Made me a sad panda.

It should be noted that Greed’s chamber had not yet been entered and thus she was still alive and no exit timer was activated for the vaults.

Are you sure? TheTias mentions a “ton” and “a screenful” in an ancient vault run, then hardly in later runs. I just ran my first couple ancient vaults since the event went live and I have not gotten any.

I know, I have read your post well, I was just doing some recalls to any vanishing script that already exist in the game. Once GR Guardian is dead any alive entity in the Greater Rift itself get deleted the instant you step into town portal; there’s no timer or a countdown. Mine is just a wild estimation of a guess without knowing the proper background code of things.
You can easily mistag an entity under another (ie. put Holiday Gift under GR Guardian loot table to have it strongly recall it) instead of creating a unique tag, then attach this to another entity (ie. Goblins with % chance to call this specific Gift loot in the GR Guardian’s loot table), hence problem exist in some level across any situation.

Also I haven’t found any Gifts in Ancient Vault either, but I managed to miss a few goblins by scaring them beyond closed doors, which I have no idea how I done that.

Some skills go through walls. Thankfully multishot does not (usually).

I’ll need to find several more puzzle rings, but there are three possibilities:

  1. Drop rates were in fact nerfed. For now I’m discounting this until I’ve done more runs to try and weed out RNG pendulum swings. Well that and I take Pez at his word, especially since he has no reason to lie to us.

  2. I’m having the aforementioned RNG pendulum swings. RNG’s a fickle beast like that sometimes.

  3. There is an actual difference, due to either a bug or a purposeful change Pez wasn’t made aware of, between naturally ancient puzzle rings and those that are made ancient via the Angelic Crucibles. The run where I had lots of gifts and goblins was from a naturally ancient puzzle ring and the barren runs were from AC imbued puzzle rings. If I continue to get pathetic results via the AC’d rings vs. normal ancient rings, then this would be the most likely reason why. Needs further testing though, preferrably by a lot of people.
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