i mean we all know how crap they are… its just removing them would be a pain in the butt to balance
it took me YEARS to come with this idea for a fix to adress them without totally breaking balance and -res gear
and its still pretty confusing
it basically has monster resist act like players resist do… its capped at 95 ( instead of 75) but they can have a higher value that u need to lower… and once u lower it below 95 the 1/5th penalty that was previously for breaking immunities goes into effect… for all “skill” based - res while - res on gear will still have the full effect