woah woah woah, you can’t seriously be trying to compare SUmmonmancer vs Druidsummon, are you? Summonmancer is by far the worst class in the game, With the only build that makes it somewhat nice being Fishymancer, and even he explains that the build goes bad depending on what you’re facing, mainly Hell Bosses. Literally the saving crutch for the build is Corpse Explosion, but if you do a full on Summonmancer build vs Summoner Druid, it’s plain as day that Druid is superior. Druid has:
Better all resist at level 17 in his skills, they hit the max resist of 85 for them.
Recastable summons with no fee besides mana.
better synergies focused on buffing every animal in his tree
a Poison Creeper that can do sizable poison damage due to the group count on poison mats.
Spirits that not only empower the druid and the pets, but everyone else around, making them great support summons.
Solid HP for said summons, hitting into 7k-13k for recastable minions.
and finally a Bear that can do 30k damage a swipe if built for it.
Necromancer’s summon skill tree is absolutely terrible save for 2 key skills, one is Clay Golem, because due to the scaling, it actually gets a solid buff of 68-75k health if you manage to focus into it entirely with Golem Mastery and Blood Golem and therefore has 1.1k regen per second, and Revives, due to the fact certain monsters revived can have crushing blow, so with enough of them, you can just telestomp.
Skellies are nice throughout Normal and Nightmare, but once you get into Hell, all bets are off. Even with 10k health, they end up melting pretty quickly against caster-based enemies in Hell, ESPECIALLY in Act 4 and 5 where Conviction Auras are essentially your ultimate nightmare. Because even with a high level Summon resist, the best you’re getting is a lousy 73-74%, which means jack all in such scenarios, giving it a -6% resistance, they end up getting blasted, and it only gets worse with LR curse in play.
Iron Golem is absolutely terrible. Due to the factors I said above, and Even with a high investment into Golem Mastery and Blood Golem, it only comes out at 12.9k health, and with such subpar resistances, your expensive investment can be deleted in just moments depending on what you accidentally encounter out in the game while leveling up and farming. Even making a Chains of Honor golem (good god, why?) wouldn’t be enough against Conviction Aura casters, and even Lightning Resistance isn’t enough to save it against Doom Knights casting LR as well.
Fire Golem is…okay? Only shines against fire casters and the holy fire damage pulses is nice to attract threats so you could make a Thorn build around it. Suffers from the same issue with Iron Golem, though, with low HP for it’s cost, and low HP regen.
And Skelly Mages are just…LOL
So yeah, Druid Summon has some issues, like the spirit wolves doing abysmal cold, or like how the Ravens cast their own curse, therefore they’re annoying when you’re casting Amplify, but they have far less issues vs a pure summon necromancer.