My guess of an upcoming promotion for D4 is:
Free OG… If you throw down full price on the expansion.
Free tips… Check the forum… Free tips to run your business… HELLO… NO CHARGE… DIABLO4EVR
My guess of an upcoming promotion for D4 is:
Free OG… If you throw down full price on the expansion.
Free tips… Check the forum… Free tips to run your business… HELLO… NO CHARGE… DIABLO4EVR
Yeah but Diablo 2’s soundtrack sounds more tailor made to be game ambience. It doesn’t sound like music you listen to on the radio. It sounds like an actual video game soundtrack, and that’s where the real skill comes in. Uelman has insane skill and talent that he poured tens of thousands of hours into culminating. So I don’t really want to hear about taste this or taste that.
Diablo 4 sounds like you’re listening to a soap opera or movie soundtrack. It’s horrendously obnoxious and bad. Fallout 76 was the exact same. I’m not exaggerating either. I’m literally listening to Diablo 4’s sountrack right now. This belongs on some TV drama. Uelman is a living legend.
To be honest the game is one big bad moment all the way through. Yes games can get better but not when u use broken components and try to save what cannot be saved, the current itemization system is broken to the core and a complete rework would be better.
I might have played some games from the old devs and i do play Path of Exile which is much more similar to D2 in many ways. The reason the argument stands to this day is because its true, if u had watched any videos with former devs from blizzard as i told u in last post u would know why, As i mentioned in another post/topic. With the current state of Blizzard where employees/developers are judged based on their productivity and not their creativity/quality and people like the former CEO Bobby Kotick are making the decisions, nothing good is going to come from this company. Its bound to fail and everything will be filled with bugs, bad solutions and quick fixes cause its all about quantity and not quality.
Correction, it has become a commercial trademark and all the problems started when Vivendi and Activision got involved. Like i said before, the way they run things nothing good is going to come from this and they will continue to abuse every single name/IP to milk their customers for money untill the day it all crashes and noone will buy their games. They dont care about the game they just want ur money and they will never pick the best solutions they will pick the cheapest. Blizzard North was never about the money to begin with, they just wanted to make the best game ever cause they were gamers themselves
Yes its a matter of taste but then u should not play diablo, nor should the diablo name have been used to create this cartoonish crap they call D4, but again they want money so they used an already existing name with a huge fanbase to create something completely different just because they knew people would buy it then. Right now u are just defending one of the most greedy gaming companies out there, i suggest u watch some of the videos on the state of blizzard, then u might start to understand why nothing good will ever come from them
…Those are not mutually exclusive. Yeah I’m sure they were gamers and enjoyed making videogames but at the end of the day, it was their job and Diablo was a product which they sold for profit. Otherwise it would have been some open source free2play game.
I am well aware about all of the Blizzard fiascos. It’s not a Blizzard-exclusive thing, capitalism is bad like that.
D4 is a fun game nonetheless.
…which they literally did in Loot Reborn.
They are not, however the difference was Blizzard North wanted to make the greatest game possible and pick the best solutions even if it was not the cheapest, Activison/Blizzard on the other hand doesnt care about this they will use whatever quick fix they can come up with just to save money.
Its a ghost, a hollow shell of what was once the greatest game of its time.
Nothing reborn about it, its the same meaningless crap with a few changes to stats and adding a crafting simulator. Like i said in another post, its like trying to fix the dish in which u spilled too much salt, no matter how much u try to spice it up the dish is ruined. Complete rework needed
If I tell you my favorite game of all time is Minecraft you might get why I find that appealing. It’s kinda like the enchantment system from minecraft on steroids, you get a progression system where you know how to make the items you want.
It’s completely fine to think that playing slot machines for a 0.000000005% chance of getting the item you want is a more engaging system, and that’s why both D2R and D4 are being sold simultaneously.
Guild Wars came out more than 15 years ago. According to the in-game info I’ve poured over 5,300 hours into it. I’ve NEVER turned off the music.
When the login screen music became unavaible due to a new release, I actually listened to it on youtube just because it is so beautiful. Luckily that mistake has recently been rectified.
If you can’t take diagreement you shouldn’t post on any forums, little snowflake.
Music is a matter of taste, whether you like it or not.
And the D2 music didn’t cut it for me.
Probably because it’s not meant to be listened to as music. Some of them can be. Most are meant to be environmental ambience that have musical elements in them.
I can easily prove it. Arcane Sanctuary’s theme is not music (generally speaking). You know what the D4 devs would have done? They would have thrown on some cheesey song and called it a day. They’re lazy and talentless people.
Well it explains a lot, i wouldnt exactly call Minecraft a game though, more like digital Lego bricks than an actual game in my opinion. Anyway this doesnt justify a greedy company abusing the name and legacy of a game with a die hard fanbase for sale purposes only, especially not when what they are selling is a pile of dung that has nothing in common with the original games except the name. This is a scam in my opinion.
Thats the difference right there. This is one of the things that made D2 great and what makes the game have longevity, the RnG. This is what makes chasing items fun and rewarding and give u that dopamine rush when u find something valuable which is totally absent in D4. By allowing trading in D2 and having the runes they created an ingame economy which made it even better once they got rid of the duping and the hacked items. Trading is also what made it possible to have these fairly low drop rates and not have class specific drops without preventing people from getting the items they need.
Nothing is more boring than the meaningless items that drop in D4, it just feels soo mind numbing and everything just feels the same. The aspects being tied to items just ruins any sort of build diversity and the deterministic way of just crafting items is just way too boring and ruins the item hunt completely
This is true. The music is not meant to be a song or something u would listen to on the radio, its meant to capture the essence of the environment and the atmosphere in the game, adding another layer to the experience. Both D1 and D2 did this really good
Oh, I can agree wtih that.
Now if it achieves that AND it’s “nice” (can be spooky/intense/(depending on the atmosphere it wants to transport)) to listen to, then we’re talking (in my book) …
Well I just don’t feel that way. So that’s my point, they’re completely different games that will clearly appeal for different audiences. And I don’t agree that it is a problem to make two completely different games using the same IP. Just look at Final Fantasy. Or Zelda. I don’t think you’re gonna see people saying Breath of the Wild is a scam just because it’s completely different from all the previous games in the series. Or like Persona 5 for being a completely different game than Persona 1 and 2.
Maybe early minecraft, which had very basic systems other than building, but current minecraft is pretty complex and complete. But I can also name other examples like Terraria, Warframe and Monster Hunter. I like working towards the cool items I want, not praying they randomly drop. I like RNG in games, but for things like world generation (like in roguelikes or minecraft). Character progression tied to too much RNG is just frustrating to me.
It also made the game completely miserable for solo self found players.
This is a huge problem, especially when its a game with a history and legacy like diablo that has a huge fan base. People expect sucessors to stay true to the original games and thats where D4 failed and why it got a 2.3/10 on metacritic
This is not true. I play solo too sometimes and u dont really need much gear to begin with anyway, game is easy enough with simple ssf items and cheap runewords. My guess is u are just expecting too much , this seems to be thing among the younger generation, they want everything handed to them on a silver platter within a few days of game time and preferably without doing much to get it. This is however what makes D4 boring and have no longevity
I have like a huge backlog of other games to play, and I also make music and make my own projects in my free time, so yes, I do prefer a shorter, more condensed experience so I can actually achieve my goals and move on to something else. It’s not about difficulty, I like challenge, I just don’t like time sinks without a guarantee of return.
That’s on them. I feel like Diablo players only play Diablo and have no idea how video games work if they expect every game to be the same. I prefer when IPs experiment and push the envelop further rather than sticking to the same core and stagnating.
Then u probably should pick another genre than ARPG’s. Most of them or at least the good ones are pretty grindy and takes a lot of time to finish but this is also why they have longevity and replay value.
I play other games and i have a very good understanding of how games work since i have been playing since D1 and played a lot of different genres besides ARPG. I dont expect every game to be the same, i do however expect successors to an already existing game to stay true to the original and its fan base. This is definitely not the case with D4 since it has nothing in common with the original games but the name, its basically a scam using the name for sale purposes only. They could have used another name and called it a new game (which is basically what it is) but no they just wanted to milk the fanbase of diablo for their money without providing the successor they have been longing for since D2,
Grind isn’t my problem. I love Runescape for example and that’s extremely grindy. But Runescape allows me to set tangible, achievable goals and have steady progress. I can calculate exactly what I need to do to train a certain skill, and plan my gameplay time accordingly. If I need an item, I know exactly where and how to get it. It also is a long-term game but has short-term goals and steady progression.
That’s the thing, I don’t have to. Many modern ARPGs, like D4 and Last Epoch and even Hades deliver the exact type of experience I’m looking for which is the fast paced hack and slash thing with character building. Which is why I defend D4: it’s made for an entire different demographic and thus allows the IP to reach more people than just the core players from yesteryear.
Just say what it is TRASH. Modern ARPG = Arcade game. Put in quarter, play for a little while, quit.
Sounds really fun to me.
You are actually the demographic they are testing. 10-12 is usually the range of age that buy microtransactions. Being you like a heavily microtransactioned game, I would expect you fit that kind of demographic as well. Are you hard in to microtransactions or just the kind of games that have them?
Man, must not been around in the 80s. Most of the franchises that came out that decade, and still are going, are nothing like the originals. I never cared for the 3d Marios or Zeldas, huge fans of the originals, but when they went 3d, never could get into them despite trying multiple titles, even Ocarina of Time, which generally is a fan favorite. And these two franchises I’d say have a bigger fanbase and history than Diablo. Technology changes, generations of gamers change as do the expectations, developers change, etc.
Castlevania, another franchise that started in the 80s, reinvented itself in the 90s on the PS1 with Symphony of the Night, coining the Metroidvania style of gameplay, a pretty popular style of game even today. Final Fantasy, another franchise born of the 80s, started out as a traditional turn based rpg and the second entry threw out the entire progression system from the original that pretty much saved the company for the second game, and each entry pretty much reinvented the wheel on progression and supporting systems and eventually became a more action oriented franchise; Turn based jrpgs were not even all that popular in the West until the 7th entry on the PS1, which shifted the entire setting and storyteling direction from the originals.