Warlocks Have Everything Necros Have Asked For

Hello All

I was not a huge fan of the warlock, I just admit, though since the patch it is appropriately toned down to a somewhat better place. My main issue is that the Necro community has been begging for better control literally since the release of the game. And along comes Warlock and gets the ability to teleport its minions (allowing for granular control, while simultaneously avoiding blocking each other) AND they have Bone Armor (by another name) and their version stuns!

Look, I don’t begrudge the warlocks, seriously, I would simply like to finally, at long, long, long last, see these two problems addressed and this is simply a request for some minor love. Please allow Necro minions to finally:

  • Not block each other (skeleton mages firing from a doorway and blocking the whole army, etc)
  • And allow us to choose the element we want for mages.

Just those two changes would make playing a summoner necro, which I certainly will be doing this Friday with the new season, feel so much better. I’m not asking for a new skill, though being able to finally direct your minions would be lovely, I’m just asking that your minions simply STOP IMPEDING ONE ANOTHER.

That’s it. Just that would improve the class immensely. Be able to choose the mages elements would be nice, but honestly it’s something we’ve been working around for years, but blocking each other … I can’t count how many times I’ve been at an impasse only breakable by putting my own char in danger by teleporting my minions through some blocking door, along with my char.

If you can’t give us a targeting mechanism, fine. Then please just allow our minions to not actively get in each others way. I make this request once everything few years and I see no reason to break with this tradition now. The difference is that the game I’ve loved and played since its release is finally getting some love - the addition of the warlock is wonderful and the stash changes are fantastic.

So, Blizzard, perhaps while looking at the state of the game and tuning the new class … perhaps toss this simple crumb our way. I can assure you the community would be forever grateful.

Thanks for listening.

3 Likes

i play mostly summoner builds i have a 99 warlock, 92 summon necro, and a 92 summon druid. I’ll lay down how to fix the summoner necro. Make it that skeletal mastery now gives attack rating bonus to skeletons and deadly strike cap it at 35 percent. Reduce the number of skeletons in half but give skeleton warriors a 110 percent damage buff. Make it so summon resistant gives boost to skeletal mages -negative to enemy res cap it at 50 percent buff skeletal mages damage by 400 percent, make the skeletons shoot missles smilar to the look of the cold sorcs ice blast spell. Make it so skeletons will not block each other they will get aggroo and attack monsters aka they will be able to stack on top of each other. Give a option just like the option to attack in the left and right side but allow summon necros to pick the element they want to summon for skeletal mages. Make it so you no longer need bodies to summon skeletons. Make it iron golem can be resummoned and have the stats of the last item you used it on. Basically in the right or left click options it will say summon iron golem this will be if you want to make a new iron golem off a item. Then you will have re-summon active iron golem this will be used to summon the iron golem you last used on a item.

So at lvl 50 skeletal mastery,skeletal mages,skeletal warriors you should have 9 skeletal warriors each doing 2205 physical damage. Skeletal mages would be 9 mages doing 3200 damage each and max -50 to enemy res. The psn ones would do 3200 damage over 4 seconds. Raise revives timer from 180 seconds to 360 aka make it double.

For all summons and pets make it so they take on their masters fast hit recovery and have the same stun immunity timer as the master in pvp. And that pvp characters do 20 percent of their damage instead of 100 percent.

As it stand summon warlocks are the only pvp viable build,necro skeletons need bodies. Druids the pets are to slow and have bad ai same with the necro pets, reduce the ai delay and make so all pets in the game have a extra 20 percent fast run walk. Ive been in pvp public duel games summon warlocks are the only summoners that can get kills, the tainted shoot much faster than skeletal mages and their attacks do splash damage on the fire balls. The goat men have faster run walk from demonic mastery and also since the goatmen get a speed boost from frenzy talk run even faster. Saw a rare sight a summon necro with lvl 42 skills and lvl 94 struggling vs a lvl 99 shield barb who had storm shield. The pets did like basically no damage even with the barb standing still for 8 seconds the necro sketetons only did like 5 percent damage. The skeletal warriors ar is so bad its around 5k ar which wont touch any pvp player who has 20-30k attack rating and 75 percent max block.

That very same barb i came in on my lock and with my tainted 3x i killed that lvl 99 barb in 12 seconds. I even tried my goatmen who did 4k damage each and thou the shield barb killed them all he lost like 35 percent of hes hp in 5 seconds.

Plenty of ways around the low AR … blessed aim, Zephyr act 1 merc with inner sight, are 2 of the easiest ways until you get infinity .

Streamers dont know bis, take the time to stop, think, and learn the game yourself.