Upcoming Balance Changes In Relation To PvP Look Terrible

This is what I’m talking about. That’s an ignorant comment.
Diablo 2 was highly balanced around pvp originally.
Anyone who was actually avidly playing from day 1 release would know this.

You guys ignore the obvious. Diablo 2 was designed with a hostile feature. They definitely intended for pvp to be a very real thing within the gaming experience. Especially in HC mode. The pvp in D2 wasn’t even separate from the pvm experience. They intended it to be happening in the same pvm zones where people were pvming. Of course the game was balanced around pvp. The QQ about something like “Guided Arrow working with Pierce” was endless due to what it was doing in pvp, and that is why things like this were changed.

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Yeah dude I take your word, just “ignorant comment” with absolutely no substance or evidence to back your words except “Diablo 2 has hostile feature!”. Very insightful and non-ignorant!

Diablo was always PvE-centric and PvE-first, it’s a fact. I hope they make PvP only available in PvP-Arenas and get rid of Hostile feature.

As far as PvP happening in PvE areas, that’s just flawed ancient design and technical restriction lol.

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I don’t need to explain anything when it comes to this. Anyone who was actually around from day 1 into the early days of LOD before things settled, would clearly remember Blizzard patch notes referencing how “this was changed due to overperformance or underperformance in pvp and a lot of people were complaining about it”.

You’re just too ignorant & inexperienced to remember any of this or accept that it is true.

But here we go, this is a step forward in getting to the bottom of this debacle:

You’re just salty about it. That’s ok.
But say that up front instead of fronting some kind of experience or game knowledge to argue about things that you don’t understand to mask your salty face that REALLY what is going on here, is that you guys just don’t want to be attacked while you’re PvMing. That’s a real bad reason to ruin this game’s pvp in general.
~ Thanks.

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thank you blizzard very happy with the change , he all know from 1.10 to 1.14 the core of this game a most have any balance and also have many change already anyway , a lot of basic item and build are just not valuable , also any item never have any balance compare 1,08 to 1,09 most item get balance , this news give me a lot of hope , i welcome all change i`m not worry for pvp player will give feedback from test server .thank you

Sure, we will take your word dude!
The simple fact is Diablo II is PvE-centric and PvE-first, it’s been that way for decades now, and it will continue being so.

Why would I be salty? You’re the one with petty insults and meaningless Elitist talk of “been here Day 1, I am so smart and knowledgeable you’re ignorant here” while having absolutely no substance in your posts but that pathetic talk.

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all great stuff - you can play old school D2 where everything is consistent and hasn’t changed

I get the PvP argument, but D2R is not D2: LOD, D2R is a recreation of that game. If PvPers are really that concerned, you can go back to D2: LOD where people have 1.08 Uniques and ridiculously perfect items and builds and nothing has changed. I think having a PvP forum to help people organize events on the old game might be helpful if it’s not happening already.

If OG D2 LOD was getting changed and there was ‘no way back’, then yes I buy this argument - but that’s not the case. The new graphics don’t even help with PvP anyway.

You don’t need to take my word for it. I’m sure there are patch notes you could dig up somewhere. Enjoy.

Same reason they all are, because you’re bad.

Judging from your response about “pvp should be arena only” and your agenda to stress that “D2 is only about PvE!” which you chose to use PvE rather than PvM, shows me that you are a younger game who definitely wasn’t around in the original days, which is why you don’t know that much of the class balance was indeed configured around pvp. You’ve probably tried to duel before and got slapped up pretty hard along with getting tired of being PK"d out of games when hostiled, which is why you want to stress that pvp should only be in arenas like those other new game that you play, and that D2 is only a PvE game!

Tell me I’m wrong.

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You make absolutely no sense LOL. Yeah I am so salty I am bad at PvP in a PvE-centric and PvE-first game! So salty, with its broken PvP that was never balanced and takes absolutely no skill.

Maybe go play real PvP games that require actual skills? Yeah did not think so.

Diablo II will always be PvE-centric and PvE-first, memorize it.

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You are right, it is a recreation.
But that is not how it was commercialized.
And that original commercial that stated several times: “D2r is the same D2 same engine with a new skin” is the only reason why I even bought the game. Many others would give this same testimony.

But it’s w/e.

I’d love for them to “balance” PvP abilities separately with the PC/NPC flag so that changes they make to other Player Characters don’t affect PvE changes to the game. Give them separate Tooltip info, etc.

This game was never designed to be PvP-centric, but I do recognize that people engage in it as it’s provided with the Hostile function. Too often, games are inherently changed because of PvP, however, and it wreaks complete havoc for those who do not choose to participate, and vice versa.

The solution is simple… separate the functions so changes can be made to reflect them differently.

That. Never. Happened!

From the get-go, before even release they said explicitly that they aim for authentic and stable version and then they will add changes to it. Hell, they even published surveys months before release for most requested changes. Think they did that for fun?

This is just false, haha. Blizzard/VV were transparent and honest from the get-go, you fooled your own selves.

But you didn’t say I was wrong.
I think this case is closed.
Pretty sure I nailed it here in this quote:

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I will let you have your last word because it’s like talking to a brick.

But always remember: Diablo II was always, will always be PvE-centric and PvE-first. They should balance/change accordingly.

that’s exactly how it was commercialized

and if you’re worried about “balance” and “skill” - new metas will be formed. truly skilled players will be able to read that meta and play/adapt appropriately. The game changed in 1.08 → 1.09 and people adapted, it changed again in 1.09 → 1.10. Change was part of this game - to suggest it isn’t or ever was is both naive and asinine.

as the kids say “git gud” seems to fit here but i’m not completely dismissive of the concerns - it’s an overall positive and D2 is complex enough that one meta build will not dominate. In original D2, WW barbs and Bowazons were the OG meta, it wasn’t until LOD that Necros/Assassins/Paladins became ‘viable’ in PvP.

change is inherit, and that ‘engine’ you speak of is the same engine. It’s still a honda civic, they’re just replacing the headgasket and timing belt. They may need to swap out the muffler to get it up to code and maybe install new seat belts/air bags, but it’s still a honda civic.

Yeah p0mos, I"ve been doing this for like 21+ years, I get it.

But what comments like yours are dismissing, are those awkward eras like during .08 when the only playable classes were Bowazon and Sorc. You’d join a pub duel game and see 5 Bowazons, 2 Sorcs, and maybe 1 guy ballsy enough to run a Necro.

My concerns in this thread were to prevent an era like this from happening again. Sure! the good players will all realize that “We need to play Bowazon or Sorc to GIT GUD” but is that fun? No it’s not. People want to play other classes and have them work too. Especially if you’ve mained a certain class for 20 years.

All this thread was to do, was to point out to the company “Please be careful”. That’s all it was. The competitive player base wants a game where all classes are playable, not just Assasins and Smiters with full unblockable attacks + super Auras & Traps.

This thing with Paladins is getting ridiculous. They already buffed Smite in D2r on release so that not only does it ignore block but it also now ignores dodge/evade/claw block so there is no way to avoid Smite. Now they are talking about buffing FoH which is already strong as hell in pvp but at least slow. This is an attack that after it targets you, hits you and you cannot avoid it. Then they are also wanting to buff Offensive Auras, which have this omnipresence with how they work and just strike you with absolutely no way to avoid them aside from just running 3 screens away or TPing back to town. So you’re talking a class that is going to have all unblockable unavoidable omnipresent attack streams that encompass physical, lightning, and fire, being BUFFED. Anyone who wasn’t worried that this may entirely break the game’s pvp scene and make Paladin the only playable class, must not know much about the game’s mechanics and pvp dynamic of how things work now. To even walk out in the Blood Moor when 2 or 3 of these guys were out there, you’d need a character will a full res stack and maximum amounts of sorb gear. This is a bummer man, as it will FORCE the other characters to run wonky setups that aren’t able to wear gear that is cohesive for what they were actually built for. Everyone will need to run setups 110% completely tweaked to deal with Paladin and Paladin alone.

If a person can’t see what is wrong with this, I don’t know what else to say.

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Which previous patch was done with PVP in mind? PVP is an afterthought in D2 and always has been. It seems like the only people who are really expressing anger about this patch are those who are exclusively play PVP, and those are the vast minority of D2 players.

The metas will change, adapt. I’m glad the game I’ve loved for this long is getting some new life breathed into it.

You are wrong. Pvp is not afterthough many items exist purely for it.
Cheap example Widowmaker is pure PvP item its useless in PvE but it shines in PvP.

Many skills work differently or not at all in PvP. Like Freeze/Blind/Conversion/Stun.

Now they mentioned PvP multiple times in MrLlama stream so hopefully they will listen to feedback if FOH casting delay makes it Op or PnB changes pushes the Dmg too high.

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FoH is a popular PvP build, gets buffed.
Bowazon is a popular PvP build, gets buffed.
Bonenecro is a popular PvP build, gets buffed.
Martialartsin is a popular PvP build, gets buffed.

I don’t see a problem. PvP scene is going to remain the stale old cookie, from 11 years ago.

pvp should be given a spotlight in d2r after how our community has been treated. Blizz has been so focused on appeasing the d3 pvm players that they missed the best part of the game.

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Now that’s HC player attitude. What if I tell you not everyone enjoys PvP? I would even dare say most of the players don’t care about PvP at all.

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