Ultrawide Screen Black Bars? Realy?

Ultrawide is a NICHE market. Most people will be playing on 16:9 monitors or TV’s. Not all games even support it, now including D2? Go figure…

It was niche market years and years ago, most games support it.

Yeah right, that’s exactly why almost every company that makes computer monitors also sells ultrawide monitors designed for gaming… crawl back under your stone.

btw. do you like your black bars top and bottom when you are watching movies?

Ok here are some facts from 2020
30 games with NATIVE ultrawide support
10263 games released on STEAM ALONE for PC.

Tell me again it isn’t a niche market please.

Are you kidding me right now :rofl:?
I suggest you do your research again :point_right:

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjg_6H7w7LyAhXEXc0KHTwiCIkQFnoECA8QAQ&url=https%3A%2F%2Fwww.pcgamingwiki.com%2Fwiki%2FList_of_games_that_support_ultra-widescreen&usg=AOvVaw3u-H358WgtTN1MfSidBNsl

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjf39-ExLLyAhVRB50JHUUKDI4QFnoECBIQAw&url=https%3A%2F%2Fwww.statista.com%2Fstatistics%2F552623%2Fnumber-games-released-steam%2F&usg=AOvVaw2dHfOSeXkTPjXJ9Liydnt8

Well i dont care, there are enough beautiful games out there that supports it and if not, there are ways to get it fixed. If Blizzard doesn’t want to support it then it shall be so. I am too old to get unnecessarily upset about this. My pre-order is refunded, if they want my money then get rid of those ugly bars.

Okay okay, so you take all the mobile game like games that are released in steam and add them to your equation.
Dota supports it, league supports it, albion online supports it, eve online, pubg supports it, grim dawn, poe supports it, I think even csgo supports it, AAA titles support it, racing games support it

Games that are actually played by people support it, I think I haven’t had any problems with it anywhere, but I haven’t touched every random release in steam either.

There has to be some standard for balance, the game mechanics are based on screen borders; from monster aggro to teleport/telekinesis. You had to see this coming with the way your sight range is limited by “light radius” already

There are countless games, good games that support ultrawide. Doom 2016, Doom Eternal, The new Wolfenstein games, Dishonored, No mans sky, Subnautica and so on.

The problem is the those people who are complaining about that are like the guys who believe the earth is flat, you can’t change them.

If you want game mechanics to be based on screen borders, we’re gonna have to stay 4:3 800x600 and you will be playing with black bars like me.

I know that but I do what I can so maybe someone who’s important reads those topics and brings those points up somewhere where it matters :pray:

Literally posting this bug report when i found this thread
3840 X 1080 is supported in some kind of postbox mode. where giant black bars disable at least 50% of the screen real estate, whilst perfectly playable and true to the original resolution it destroys the purpose of having a super ultra-wide display gone are the days I want to game on a lesser resolution.

thats the point here. i will see you guys with “normal 16:9” cry like babys if the game would be like original 4:3 ratio. i understand the esport aspect some people like to see in this game but for 99% its just having fun and nobody like to look on black bars. just give us a option in single player to have widescreens without bars and thats fine for ME

I will reiterate some facts.

  • 21:9 and 32:9 are natively supported in the new engine and was available in the tech alpha
  • Black bars were implemented for the open beta. This appears to be nothing more than an overlay hiding terrain, NPCs and objects that are being rendered underneath which still uses GPU resources.

Windowed

https://i.imgur.com/VuglEpQ.jpg

Fullscreen

https://i.imgur.com/fAa6yKl.jpg
  • Ultrawide users can cast spells (e.g. teleport) within the black boarders. Distance travelled is capped to 16:9 view
https://www.youtube.com/watch?v=5XW_9-jhNUc
  • Blizzard did not announce these changes between the technical alpha and the beta, mis-selling their product.
  • Ultrawide users are either forced to play in fullscreen, which eats more GPU resources because of Blizzard’s lazy implementation, or play in windowed mode, which is a pain because the cursor does not lock to window.

This really isn’t an issue of game integrity. Blizzard could implement many methods to create a fair playing ground, instead they have shafted ultrawide users with their incompetency. This is, above all, a technical issue that needs to be addressed. Players who don’t own an ultrawide need not shun those who do. I can guarantee that 99.9% of people who own an ultrawide just want to play in full resolution, not for an advantage in PVP or PVE.

Do not take your anger out on ultrawide users, please direct this to Blizzard.

It was June 29th 2000, my father came home from work. He says he has a surprise for me. (I was about to turn 8) He shows me the red Diablo 2 box with a red menacing skeleton in a hood. We go to boot up our Pentium III in the living room and put the TWO CD game to install. Once installed, we watch the cinematics for act 1 and it looks real! Since that day, I’ve put over 10,000 hours into d2 original and modded versions combined.

D2 was released in 2000, the engine was made in 1998-1999. The engine has hard limits like when does x and y mobs start to aggro/notice you and move. This is an integral part of the engine itself. D2R runs overtop of the original d2 engine. Theres a limit to how far you can stretch your screen by increasing graphical density until you’re limited by the engine itself. This isnt a game from 2020 or 2015 or 2010 or 2005. This was 2000 where there was a new gpu every year and computers were actually nearly doubling in performance ever 1-2 years. Unlike now where 1-2 years we get 10-20% if we are lucky.

@blizzard you can still teleport into the black bars, which makes mfing way morre effiocient for ultra wide users. Just strech the 16:9 format for ultrawide-users. No black bars and everyone is happy

Not based in reality please review the pre beta footage. This limitation is artificial.

D2R engine supports 21:9 and 32:9 natively. All Blizzard needs to do is:

  • hide NPCs, players and objects until they are in 16:9 view
  • lock spells to 16:9 region (which, as I demonstrated, teleport is already locked to 16:9 no matter where you click in the blacked out region).

stretched 16:9 format looks horrendous on 21:9, I have a better idea, why don’t you use 1920x800 on your 16:9 if you wish as much vision as ultrawide and you can enjoy those black bars on top/bottom yourself.

There are work arounds, but from experience. Theyre sketchy at best, they introduce a lot of other issues also. From weird ai bugs to a ridiculous amount of added pixels to generate for UW to render.