Tyreal's Might Suggestion

Imma say no, sorcs don’t need that.

Tyreal’s Might revamped
+4 to all skills
+40% fcr
+30% - 60% all res varies
+400% enhanced damage
+100% - +240% enhanced defense
+80% frw
1 - 4 sockets varies
-100% requirements
Repairs durability

Make it worth somthing!

1 Like

lol who wouldnt want that, sounds disgustingly over powered for everyone.

The rarest item in game should be good right? This one would outclass any runeword.

1 Like

i’d rather it give something more specific rather than “everyone wants it”. And unique, not what already exists on another item. And something that coincides with Tyrael. Tyrael cannot teleport. But he’s an angel, so he’s anti-demon? So maybe up the damage to demons to 1000%.

1 Like

Tyrael’s Might
Indestructible
Damage reduce by 20-35%
20-35 to all attributes
Level 18 random offensive aura
-100% requirements
20-40 all resists
+6 to random class skill (could be anything)
Cannot be frozen

Had to increase level of random skill and random aura to make it worthwhile.

2 Likes

Remove teleport from enigma but enable constricting ring and give that +1 to teleport. Should be a high level requirement, 95

Then why is enigma ok?

Tyrael’s Might
Sacred Armor
Defense: 1800 -2250
Required Level: 84
Required Attributes : None
120-150% Enhanced Defense
200 Enhanced Damage
Random Lvl 9 Paladin Offensive Aura
Random Lvl 9 Paladin Defensive Aura
All Resistances +20-30
Cannot Be Frozen
1 Teleport
4 Open Sockets.

It should be godly , nothing should even come close.

1 Like

I agree it should be great - but this is too good. One on you and one on merc means all the auras stacked up - come on…

If we leave it at santuary aura (which doesnt stack across mercs and mains) and left the 4 sockets i would be happy. Enhanced damage to rival foritude would then make it godly.

So adding more access to make an entire class’s signature ability… irrelevant. Sure, it’s none of my business, I don’t play often enough to care about the health of this game. It’s already been beaten to crap… why not just add more?

make the -% req mod count for spell cost too, giving Tyreal’s 100% reduced mana cost on spells.

I mean… most of the rarest things in the real world are actually pretty useless outside of being rare.

2 Likes

It’s not much the “class signature” aspect but rather just giving a broken OP skill

What do you suggest then? It doesn’t have to be teleport. I just think that would be a fun bonus attribute of a very iconic and difficult to find armor.

Finding two is kinda hard, unsure if you understand how insanely difficult they are to find. It should be OP, if crappy runewords can be Op a ultra rare item can be too.

The problem people have here isnt the stats, its they like runewords to be Biz, patch 1.10 worst patch ever, the fact blizzard did the same thing to unique items that they did to rares is major :man_facepalming:

You forgot to add new skill:

Holy leap of mass destruction and other shizzle.
1 mana teleport to selected location and destroy every enemy within a large radius.

Or maybe Bigby’s Tactical Nuke lvl 1
Destroy every creature on the screen, range increases as rank goes up.

It is true that 2 could be rare. But if you did, you could have level 40 fana, 60ish might (with merc innate) and anyhthing else - conviction etc.

Whereas Sanctuary on the other hand… cannot be abused.