The rarest item labels show first, most common labels show last. A unique item label will have priority over the label for a quiver of arrows. If there is one too many item labels over the max that will show on screen for example, once that unique item is picked up, then the label for the quiver of arrows will show up. This will help us spot that nice unique or rune without having to stop to needlessly quaff a ton of health and mana potions in order to see what else is there.
2: Label stacking for identical common items.
If there are 5x Super Healing Potions, instead of showing: Super Healing Potion Super Healing Potion Super Healing Potion Super Healing Potion Super Healing Potion
It will instead show: Super Healing Potion (5)
The label “stack” will be sorted from the closest potion visible on screen (first click of the stack) to the farthest potion visible (last click of the stack). When you click the label, your character will always move (if needed) to pick up the closest potion. When moving to pick up a potion, if the number of potions on the screen changes +/- in addition to the one you picked up, the (#) will update accordingly.
This not only helps make more item label real-estate available for other items to show, but helps reduce the redundant labels on the screen.
I believe these two changes would be a great quality of life addition to the game.
P.S. - If this is something you’d hopefully like to see added to the game, keep in mind, 's don’t keep threads active… Drop a comment showing your support of the idea, your thoughts, or even opposition to it.
I would think this would work like it does in d3 and d4 any many modern games. Click once and grab all grouped items to the point of what you can carry, anything else would be inferrior.
Remeber when you are looting, you want persise point and click actions not spammy clicking.
That would only work if the game’s loot system was personal/instanced, which it currently isn’t. If it was, there would be no discourse to add an actual lootfilter.
good item examples: https://cdn.discordapp.com/attachments/669668554706255923/669672359707279371/Screenshot014.jpg
you can show hide and rename/ recolor items however you want items by any stat that is visible without identifying the item
sockets, ilvl, +skills on white class bases, eth, non eth, defense, all specific mods like “all res value” on white pali shields, or ED on superior items
While a loot filter is something that would definitely help, it is a bit more of a touchy subject as far as the many different options and possibilities on a loot filter being implemented if one were to come…
This original post idea would help the item label situation withorwithout a loot filter, and there’d be basically no harm making it a permanent non-toggleable change, as all it is doing is sorting and consolidating the labels.
Apparently, Diablo developers don’t understand the loot filters in Titan Quest/Grim Dawn. That’s what we need. It works fine. If you want to see low level stuff, you can toggle it off and on with a key. Works great. Never had any problems with it in Titan Quest/Grim Dawn. I bet Titan Quest 2 will be released before loot filters show up in Diablo lol
This ideal looks a lot better than loot filters or short item names.
In the example with potions, on the ground there should still be 5 Super Healing Potions, so you could click whichever you prefer, but labels should absolutely group them; and clicking them would have your character walk up to the closest one.
Also would be cool if they reduced the “hitboxes” of items on the ground, so it would be easier to click on the one I want.
One question I have is, what about gold piles? I assume they shouldn’t stack, as it’s easy to just “clean them up”
You are forgetting 1 thing, items are not labels. Labels are just “shortcuts” for items on the ground. You cannot pick all 5 up, as they are on the ground in different places and the character has to walk to them.
i say, yikes. The same amount of information to process, except now I need to look for letters on the screen instead of words, which is harder. D2 font is not the most readable, and figuring out letters out of context is harder too
The way I see it working is if you click the Super Healing Potion (5), then you pick up one of them, and it then reads Super Healing Potion (4).
I could also see them having a short hand, like SHP but perhaps that would be too confusing to newer players without additional options and toggles.
overall I’d say if they can’t/wont give us a high feature customizable loot filter, this would still be a huge improvement, and it doesn’t have any of the cons some players may have for a full fledged filter, since (1) doesn’t change what you’d see UNLESS you’re already over the limit of what you’re showing, and (2) is a nice work-around to the 32 label limit.
Yep, basically this. The label “stack” will be sorted from the closest potion visible on screen (first click of the stack) to the farthest potion visible (last click of the stack). When you click the label, your character will always move (if needed) to pick up the closest potion. When moving to pick up a potion, if the number of potions on the screen changes +/- in addition to the one you picked up, the (#) will update accordingly.