2- you pointed one of the 3 main problems the game have now and “nerf hammerdin” isn’t on it, you did well saying inmunes are the worst problem right now as i did a lot of times in this topic.
3-put more inmunes will only spread the problem more and more and will affect other builds.
there are a lot of party synergie, but people don’t want share the loot, so unless you find a friend that want to share 50/50 any loot you can’t do it, so dificult to get an HR to risk playing with 7 random people.
that’s just a dumb “fix” to something that doesn’t even need a “fix”.
i challenge you to play hammerdin on 8p without enigma / cta / hoto / arachnid / mara / shako / skillers / torch / anni. (you can put any gear you want, except all those i said it i even let you use soj or bk rings i’m so kind!!!)
Nothing can easily do players 8 without GG gear. That’s another false comparison. If you don’t think hammers being magic damage is an issue, then you would have no problem with them turning to fire damage.
The fact is you’re trying to talk around what the elephant in the room is. You would not support hammers becoming fire damage because you actually know that they are OP because of the magic damage. You can try to talk your way around this all you want but in the end you will never support such a change because you know that’s the source of them being OP.
i don’t want them fire damage because we can’t break fire damage, making it worthless the effort to farm any gear for him, the proof it’s the sorc, no one play fire sorc except at the start to find some items killing mephi andy.
if you are going to use an element at least say lightning, the only element that we can break.
Well it was some weird opinion. I played a hydra sorc this ladder, so it’s simply not true. What you really mean is that fire sorc isn’t incredibly overpowered over all of the class builds like hammerdin is.
And I’m asking why shouldn’t hammerdin be on equal footing? You are making my point for me by declaring pretty much all builds, but a select few, non-viable compared to hammerdin. That’s the point.
that’s well know by all people that some classes are trash and need a buff (barb/assasin/druid/necro/even a sorc).
idk why you are surprised to know they are trash because inmunes, you played this game before right? you played all characters?
anyway, so now you don’t want a nerf, you want to destroy completely the hammerdin.
that just means that you just want damage that class for the only reason to damage it, how your favourite character can’t do it, then no one can do it.
instead of ask for make others characters do it , you ask for nerf and make completely useless one of the very few viable builds in the game right now.
that mentality it’s so weak and wrong. If it were for people like you we will still in the medieval era with swords and shield because pistol are too OP and need a nerf…
bla bla bla…
So you’re saying changing their hammers from magic damage to fire damage would destroy them completely? But you were just talking about how the source of their power requires enigma and to stand still and all this other nonsense. So your straw man is exposed here. You admit that they would actually be destroyed if hammers were changed to fire damage – And had to deal with immunities like every single other class and build. And what you mean by “destroyed” actually just means on par with other builds then.
So that’s the crux of the issue. Let’s continue to just focus on that stat alone then instead of confusing things with all these other issues you love more to talk about.
Just bizarre how you try to turn a push for progress in the meta into stagnation of technology. Talk about textbook projection.
Nerfing will be useful because of multiplayer game and player x not available.
If I want to play in public game without being an hammerdin I end up just running doing nothing but trying to grab some loot, no interest to me. Baal runs are like this with no interest. With new games to be restarted after few minutes.
With TZ I had like the game, before new one needs to be created, to take longer and have some challenges. But again this will be broken with an hammerdin getting in, killing everyrhing with jumps from enigma.
In summary, hmdin breaks and prevents multi player games when you want to play and not leech.
ohhh in par with all those builds that no one play?
yeah yeah very smart from your part.
i never said that, i “said” (because i never said where the power come from the hammerdin) it comes from full end game gear.
with that i will not answer you anymore, you are not giving any argument, you just throwing the first that come to your mind. My time it’s more valuable than waste it with someone that don’t even think before try to " nerf" things.
It’s interesting you see no middle ground between absolute overpowered dynamics and bottom of the barrel no one wants to touch them.
It’s just such a fallacy I’m not even going to bother to respond to it further.
So let’s just be precise again.
Hammerdin should have to face immunities like any other class and build. If you disagree with this, you are simply relying on a broken mechanic. Luckily this conversation is just for fun since they’re already going to fix the problem. It’s just entertaining to me to watch people like you cry about it.
Wouldn’t surprise me if this is tied to botting in some way. I’ve never met somebody actually passionate about playing hammerdin.
that’s just fascinating and hilarious How ppl that play as paladin are defensive about any slight change or nerf like the game will be doomed if Blizzard will finally do so;
“Dont like being OP with budget Items and clear every location? Just pick different class then… Or Play paladin if u like to do so.” yeah all other classes are there as decoration.
“…Blizzard Would NEVER NERF hammer because…”
“Hammers without enigma are useless and…” - Liars or ignorant hammerdins
“…diablo is not about balance (when it comes to classes gameplay)” - My fav, was few time here on forum; Yup Blizzard will finally fix that braindead shallow plain silly op build
instale patch 1.09 and min=max a hammerdin and try it out , and you will find the class is very very strong but not broken op , the best nerf for hammerdin and is not really a nerf , is just too remove 1 synergies from blessed hammer , so paladin will have 20 skill free to put somewhere , this will make the paladin more versatile build ,
so you dont nerf anything , but only remove 1 synergies , mean player will have 20 skill free to put some where , make maybe a foh bleese hammer ,this will open a lot of option for build
The fix is to make hammers fire damage. What makes it OP is not what you described, it’s that it doesn’t have to deal with immunities. So like any other class, it should require something like an infinity in order for hammerdins to do what they can already do.
I said “like” infinity. I’m talking about the dynamic not the specific element. I swear they need prerequisite reading comprehension tests in order to post.
so let’s make it clear.
1- you want to destroy the hammerdin by making him fire damage (the worst of all damages in the game)
2- then you want new items to break fire damage?
xD
that’s so naive, just make the item and make viable more builds instead of nerf anything, in your own messages you are saying that inmunes are the real problem and you want to nerf something and then fix the problem of the inmunes… that makes no sense at all.
You haven’t made any concrete points just a bunch of adjectives. If you think making hammerdin have to deal with immunities, like every other class does, would “break” it, then I have nothing left to say. You’ve just made my point for me.
Concentration Aura no longer increases the damage of Blessed Hammer.
It makes no sense and I think it wasn’t wanted in the first place since : It boosts Blessed Hammer at 50% efficiency. It’s a hidden effect.
It doesn’t works on any other magic spell.
So I think it would be the best thing to do to balance the Hammerdin, which will still be very good, but will now need true high end gear to faceroll on p8.