To the people that want hammerdin nerfed

Lost Souls 1-shot you

an I win button is perfectly fine as a class so long as it can’t teleport

Keep repeating the nonsense; not going to make it better.

who the hell farm baal? having all those area 85 are more worth than lose the time killing baal for items.
when you farm baal it’s because you want extra exp also, less necesary now with terror zones.

also to farm baal i will bring a teleport amulet or staff with pala hammer, but with the wave 2 imposible to kill you can’t if you don’t have an OP merc with fortitude and a good weapon. so even more to my favor…

think please, think before post.

literally any class puts on Enigma

Wtf bro this game is so easy???

This thread is getting beyond silly.

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That game was one of the best games I’ve ever played.

hammers aren’t better than others at baal’s throne room

you see the pretzel your argument ends up twisting you into. Do you really believe this nonsense? lol

not only that, the 95% of tank of the hammerdin come from not moving the other 5% from the block chance, if you walk to position, your life go down ultra fast. these people don’t know anything.

an I win button is fine so long as it has to have a sorc to open a tp

Again with this nonsense.
It can also steam roll anywhere else in the game, and takes full advantage of all terror zone rotations when no one else can. It’s over for hammers. Thank God.

I actually got my youth typing practice in on KaliDOS/Kali95 back in the day… Up to 200 people in ONE CHAT ROOM… That text would be rolling so fast… lol

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Wowwwwww so op!!! You just need to have an entirely different person help you!

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That’s where I actually learned to type.

I can do 60-90 if it’s complicated.

110-120 wpm if it’s easy. Although, I may have slowed down a bit in my age. Hah.

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Playing good ole Descent/Descent II… Those were the days!

If you remember Alpha1/DarkJedi, then I probably blasted you around the mines a few times… :wink:

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Descent was amazing, I personally have a soft spot for Hexen I and II.

I remember being a kid and playing Quake II and DarkJedi and getting destroyed. I thought, hmm, people are a lot more challenging than the computer.

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I just finished playing through Hexen I on the hardest difficulty with each class. Now that was fun

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yep, without enigma, you’d have to “walk” instead of “run” to get the full defense while moving around, many noobs dont get what makes a hammerdin good

we win by slurping up tears which is what the entire d2 experience is about duh

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Cool then you’d have no problem with making hammers fire damage, right? Since that’s not the source of their power? Also it’s easy as pie to face roll a terror zone without enigma. No one is talking about its survivability, so you’re just trying to create a straw man with that. The issue is how it can destroy anything because of its magic based hammers.

Make them get something like an Infinity in order to be able to do that.

First off, I’m a long time Hammerdin player myself, but the win for other people if Hammerdin gets nerfed is it encourages more cooperative play, which makes the game more fun. I think the game is fun when groups play together, and there’s no reason for a Hammerdin to group, because he doesn’t benefit from group play.

He’s tanky enough that he doesn’t need crowd control, doesn’t have any immunity issues to worry about, and his killing speed is so high that it’s a net drain to let other slower killing builds leach his experience. I think there should exist synergistic party configurations that kill faster than a party with the same number of Hammerdins, and that simply isn’t true now.

I do think more native magic immunes, and random chance of magic immune boss packs or champions in existing content (Chaos / Baal) would help. If you don’t want to nerf magic damage for weak character classes like Necro, you can have an additive magic resistance per difficulty level, specific to Blessed Hammer. So certain mobs can gain magic resistance or immunity to Blessed Hammer, but other forms of magic damage are unaffected.

Now maybe you like to play solo only, and don’t care about whether a build is party friendly or not. But still, it is a “win” for those of us who do care.

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Great post. Very reasonable and objective analysis.